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DX11 Plugin: What do you need to use the plugin
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DX11 Plugin: What do you need to use the plugin
06-27-2010, 03:50 AM (This post was last modified: 06-27-2010, 03:51 AM by xxoo168.)
#61
xxoo168 Offline
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Thanks avindra,

That also fixes the problem for me. Smile

Will always need to check M$ next time. Tongue
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06-27-2010, 08:21 AM
#62
neobrain Offline
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Does the DX11 plugin also show up just by installing the June Runtime?
Because DX11 doesn't depend upon that, it should even run with the august 09 runtime...
My own builds show the plugin as well, so I wonder what mamario's doing o_o
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06-27-2010, 08:37 AM
#63
avindra Offline
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"Does the DX11 plugin also show up just by installing the June Runtime?"

Yeah. After updating to the June runtime, the DX11 plugin is able to load and show up properly.
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06-27-2010, 09:09 AM
#64
StripTheSoul Offline
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I have no problem with mamario's builds...
But I updated DX the day it was released...
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06-27-2010, 09:53 AM
#65
LuisR14
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(06-27-2010, 08:21 AM)NeoBrain Wrote: Does the DX11 plugin also show up just by installing the June Runtime?
Because DX11 doesn't depend upon that, it should even run with the august 09 runtime...
My own builds show the plugin as well, so I wonder what mamario's doing o_o
i think mamario's build system has the latest dx sdk Tongue (which is why dx runtime has to be updated o.o)
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06-28-2010, 04:56 AM
#66
neobrain Offline
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Just for reference, it's not necessary to update the DX runtime anymore to use the plugin now. (since r5806)
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