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DuckShader v0.1 - OpenGL Post-Effect Shader
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DuckShader v0.1 - OpenGL Post-Effect Shader
06-22-2014, 12:19 AM
#7
amozzz Offline
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I would like it if the deep blacks were lessened a smidge. You want to hit the point where it heightens realism without obscuring too much of a scene.

For example, Twilight Princess ab #2. Notice how native the background path is easy to make out - in this it's almost lost. That has a lot to teach about the brightness cues you might retain.

Then I suspect it will handle not only realistic but cartoon art styles as well. I mean this Mario Kart looks like a bad acid trip...

I look forward to your source implementation.
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Messages In This Thread
DuckShader v0.1 - OpenGL Post-Effect Shader - orangeduck - 06-17-2014, 11:43 PM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - Oehr - 06-18-2014, 08:01 AM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - gamax92 - 06-19-2014, 10:59 AM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - MayImilae - 06-19-2014, 01:20 PM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - pauldacheez - 06-20-2014, 11:50 AM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - xystus - 06-21-2014, 06:03 AM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - amozzz - 06-22-2014, 12:19 AM

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