Hi all,
I've created an OpenGL post effect shader you can give a try. It's intention is for general enhancement. In my opinion it looks pretty good on games intended to look realistic, and okay on cartoony games. But the result is still pretty subjective, so I won't say it is objectively better than having no post effects. Naturally it is some what configurable if you want to play with it. Just open in a text editor and change some of the defines.
There isn't much you can do with just the color channel for a post effect, but essentially what it does is something like the following - unsharp mask, fake hdr filmic tonemapping, skylight beveling, orange color compliment bias, and vignetting. It would be really awesome to open up the depth buffer for access in post effects. Then a whole host of awesome effects could be done. Perhaps I'll give the source code a download and see if I can make this addition myself!
Thanks to everyone for their awesome work on dolphin!
Download Here:
http://theorangeduck.com/media/uploads/o...hader.glsl
To Install:
Place in your "Sys/Shaders" directory. It can then be picked from the "enhancements" tab of the graphics options when running in OpenGL mode.
Images Here:
http://imgur.com/a/2THCB
In the images I also included some comparisons to emulation at standard GC resolution, with no enhancements such as anti aliasing. Impressive to see how much nicer things look on Dolphin - not to mention the ability to run stuff at 60fps!
Be sure to post any nice screenies if you take em. In particular for Wii, which I've not tried yet.
Thanks,
Dan
I've created an OpenGL post effect shader you can give a try. It's intention is for general enhancement. In my opinion it looks pretty good on games intended to look realistic, and okay on cartoony games. But the result is still pretty subjective, so I won't say it is objectively better than having no post effects. Naturally it is some what configurable if you want to play with it. Just open in a text editor and change some of the defines.
There isn't much you can do with just the color channel for a post effect, but essentially what it does is something like the following - unsharp mask, fake hdr filmic tonemapping, skylight beveling, orange color compliment bias, and vignetting. It would be really awesome to open up the depth buffer for access in post effects. Then a whole host of awesome effects could be done. Perhaps I'll give the source code a download and see if I can make this addition myself!
Thanks to everyone for their awesome work on dolphin!
Download Here:
http://theorangeduck.com/media/uploads/o...hader.glsl
To Install:
Place in your "Sys/Shaders" directory. It can then be picked from the "enhancements" tab of the graphics options when running in OpenGL mode.
Images Here:
http://imgur.com/a/2THCB
In the images I also included some comparisons to emulation at standard GC resolution, with no enhancements such as anti aliasing. Impressive to see how much nicer things look on Dolphin - not to mention the ability to run stuff at 60fps!
Be sure to post any nice screenies if you take em. In particular for Wii, which I've not tried yet.
Thanks,
Dan