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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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DuckShader v0.1 - OpenGL Post-Effect Shader
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DuckShader v0.1 - OpenGL Post-Effect Shader
06-18-2014, 08:01 AM (This post was last modified: 06-18-2014, 08:01 AM by Oehr.)
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Oehr Offline
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doesnt look good with cartoony games. its just not intended to look that way, after all^^

and the sharpening makes it looks worse for all games. do not use sharpening. ive seen plenty of screwed up sweetfx configs that supersharpened every subpixel... it just doesnt look good, natural or even. plus you get more noticeable bobbing, aliasing and so on. bottom line: dont use it.

without it, it might work quite well with resident evil, though im a bit concerned about dark areas. as your script considerably lowers the brightness in already darker areas, the picture might disappear completely within night scenes and dark rooms...

other than that, its always great to see more shaders popping up Smile
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Messages In This Thread
DuckShader v0.1 - OpenGL Post-Effect Shader - orangeduck - 06-17-2014, 11:43 PM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - Oehr - 06-18-2014, 08:01 AM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - gamax92 - 06-19-2014, 10:59 AM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - MayImilae - 06-19-2014, 01:20 PM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - pauldacheez - 06-20-2014, 11:50 AM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - xystus - 06-21-2014, 06:03 AM
RE: DuckShader v0.1 - OpenGL Post-Effect Shader - amozzz - 06-22-2014, 12:19 AM

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