• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 162 163 164 165 166 ... 1197 Next »

Dual Shock 4 configuration with Dolphin
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Dual Shock 4 configuration with Dolphin
11-27-2019, 05:42 PM (This post was last modified: 11-27-2019, 05:42 PM by samfisher5986.)
#1
samfisher5986 Offline
Junior Member
**
Posts: 13
Threads: 3
Joined: Jan 2015
Star 
The latest blog post mentioned the update for Dual Shock 4 support, this made me really happy!

The problem is I'm having trouble configuring it in a way that allows me to play a motion game.

Has anyone configured theirs?

I tried with Mario Party for example but most of my attempts ended up in conflicting motion inputs that ruined the mini game I was in.
Find
Reply
11-28-2019, 10:30 AM
#2
Billiard26 Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,661
Threads: 8
Joined: Feb 2010
There is a guide on the wiki: https://wiki.dolphin-emu.org/index.php?title=DSU_Client
Find
Reply
11-28-2019, 06:31 PM (This post was last modified: 11-28-2019, 06:32 PM by samfisher5986.)
#3
samfisher5986 Offline
Junior Member
**
Posts: 13
Threads: 3
Joined: Jan 2015
(11-28-2019, 10:30 AM)Billiard26 Wrote: There is a guide on the wiki: https://wiki.dolphin-emu.org/index.php?title=DSU_Client

I had a look but wasn't able to see any particular information on configuring the controller.

Actually that reminds me, I remember something somewhere implying that the controller configuration might be already prefilled, whereas mine was not, I wonder if it is meant to be prefilled?

Basically I'm quite confused as to which motion events to map to which motion section.

Edit:

Its this part that I noticed: "By default, the Accelerometer and Gyroscope bindings should be already populated with the matching axes from the DSU Server."

Mine was not prefilled. I guess I will reinstall it and see what happens.
Find
Reply
11-28-2019, 10:27 PM
#4
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,929
Threads: 7
Joined: Oct 2014
(11-28-2019, 06:31 PM)samfisher5986 Wrote: Its this part that I noticed: "By default, the Accelerometer and Gyroscope bindings should be already populated with the matching axes from the DSU Server."

Mine was not prefilled. I guess I will reinstall it and see what happens.

Yes, that happens if you've updated from a version of Dolphin that didn't have DSU support. Press the Default button in the controller config window to reset the controls and fix that.
Find
Reply
11-29-2019, 03:41 AM
#5
Billiard26 Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,661
Threads: 8
Joined: Feb 2010
(11-28-2019, 10:27 PM)JosJuice Wrote: Yes, that happens if you've updated from a version of Dolphin that didn't have DSU support. Press the Default button in the controller config window to reset the controls and fix that.

Just like the wiki says. Tongue
Find
Reply
11-30-2019, 01:42 PM
#6
samfisher5986 Offline
Junior Member
**
Posts: 13
Threads: 3
Joined: Jan 2015
Thanks guys, pressing default made it prefilled as you mentioned.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode