I have run into something that I didn't see on the dolphin wiki for the game...
I have been experimenting with settings that are the most compatible and the most accurate for emulation. Using real XFB, safe swap settings, bounding box enabled. Some games require dual core to be disabled, so I disabled that too. In all of the games I have tried they have run just fine, except for F Zero GX.
With dual core disabled dolphin will give a series of errors when you start the game. The game will continue to run if you abort or Ok your way through them. I fiddled around with the settings for a while trying to figure out what caused it, and I found that enabling dual core and threading fixes the issue.
Any idea why this is happening? Should this be something included in the wiki?
Running version 5. 0 -2941
I have been experimenting with settings that are the most compatible and the most accurate for emulation. Using real XFB, safe swap settings, bounding box enabled. Some games require dual core to be disabled, so I disabled that too. In all of the games I have tried they have run just fine, except for F Zero GX.
With dual core disabled dolphin will give a series of errors when you start the game. The game will continue to run if you abort or Ok your way through them. I fiddled around with the settings for a while trying to figure out what caused it, and I found that enabling dual core and threading fixes the issue.
Code:
[core]
CPUCore = 1
CPUThread = True
Any idea why this is happening? Should this be something included in the wiki?
Running version 5. 0 -2941