• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 331 332 333 334 335 ... 1175 Next »

Dual Core Netplay
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Dual Core Netplay
01-17-2017, 04:30 PM
#1
kidkilla Offline
Junior Member
**
Posts: 20
Threads: 3
Joined: Jan 2017
Can someone explain to me why certain games cannot use dual core on Netplay? Thanks for the help!
Find
Reply
01-18-2017, 08:21 AM
#2
Craftyawesome Offline
Above and Beyond
*******
Posts: 1,257
Threads: 7
Joined: Mar 2015
From https://dolphin-emu.org/docs/guides/netplay-guide/
Deterministic Dualcore Netplay is now merged into master. While compatibility is not perfect, it should allow more games to synchronize on dualcore with three exceptions. Games that require Skip EFB Access to CPU, Store EFB Copies to Texture Only and/or Disable XFB unchecked in the Graphics > Hacks settings are not guaranteed to sync up. There are exceptions to this, but single core is recommended in games that require those settings. As well, some games are not compatible with deterministic dualcore netplay and will hang. Disabling Dualcore will provide better compatibility but lower performance.

Fixing these would probably lower speeds to single core anyway.
Website Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode