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Dual Async audio?
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Dual Async audio?
12-18-2015, 03:36 PM
#13
mbc07 Offline
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(12-18-2015, 10:08 AM)ISuperMarioI Wrote: ...Even then, I don't really gain any performance from removing the audio backend.
AFAIK audio emulation will still run even if you chose a null audio backend because it's required for something else...

(12-18-2015, 02:46 PM)retroben Wrote: Would OpenAL make audio cleaner and gameplay even a little bit faster?
OpenAL would make the audio "cleaner" by slowing them down when FPS drops so you don't hear any crackling/noise (OpenAL have time stretching). But it wouldn't affect gameplay speed at all...
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Messages In This Thread
Dual Async audio? - retroben - 12-18-2015, 05:49 AM
RE: Dual Async audio? - ExtremeDude2 - 12-18-2015, 06:27 AM
RE: Dual Async audio? - mbc07 - 12-18-2015, 06:47 AM
RE: Dual Async audio? - ISuperMarioI - 12-18-2015, 08:20 AM
RE: Dual Async audio? - mbc07 - 12-18-2015, 09:30 AM
RE: Dual Async audio? - ISuperMarioI - 12-18-2015, 10:08 AM
RE: Dual Async audio? - Sonicadvance1 - 12-18-2015, 11:12 AM
RE: Dual Async audio? - Nintonito - 12-18-2015, 11:59 AM
RE: Dual Async audio? - Sonicadvance1 - 12-18-2015, 12:18 PM
RE: Dual Async audio? - ISuperMarioI - 12-18-2015, 12:43 PM
RE: Dual Async audio? - BlazingSoul - 12-18-2015, 12:57 PM
RE: Dual Async audio? - retroben - 12-18-2015, 02:46 PM
RE: Dual Async audio? - mbc07 - 12-18-2015, 03:36 PM
RE: Dual Async audio? - retroben - 12-18-2015, 03:49 PM
RE: Dual Async audio? - JosJuice - 12-18-2015, 09:34 PM
RE: Dual Async audio? - YellowDart - 12-19-2015, 12:22 AM
RE: Dual Async audio? - retroben - 12-20-2015, 08:15 AM
RE: Dual Async audio? - Sonicadvance1 - 12-20-2015, 09:23 AM

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