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Dual Async audio?
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Dual Async audio?
12-18-2015, 02:46 PM
#12
retroben Offline
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Posts: 328
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Joined: Jul 2015
Wow! Thanks for such quick responses.
And yet my thread asking if Dolphiilution is possible on Android hasn't gotten a single response.
Having that on Android would make it not require two brawl iso copies to use Project M and also allow individual custom levels and characters.

I already have SyncOnSkipIdle set to False,but I still hear some crumply audio when Brawl slows down in some spots.
Would OpenAL make audio cleaner and gameplay even a little bit faster?
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Messages In This Thread
Dual Async audio? - retroben - 12-18-2015, 05:49 AM
RE: Dual Async audio? - ExtremeDude2 - 12-18-2015, 06:27 AM
RE: Dual Async audio? - mbc07 - 12-18-2015, 06:47 AM
RE: Dual Async audio? - ISuperMarioI - 12-18-2015, 08:20 AM
RE: Dual Async audio? - mbc07 - 12-18-2015, 09:30 AM
RE: Dual Async audio? - ISuperMarioI - 12-18-2015, 10:08 AM
RE: Dual Async audio? - Sonicadvance1 - 12-18-2015, 11:12 AM
RE: Dual Async audio? - Nintonito - 12-18-2015, 11:59 AM
RE: Dual Async audio? - Sonicadvance1 - 12-18-2015, 12:18 PM
RE: Dual Async audio? - ISuperMarioI - 12-18-2015, 12:43 PM
RE: Dual Async audio? - BlazingSoul - 12-18-2015, 12:57 PM
RE: Dual Async audio? - retroben - 12-18-2015, 02:46 PM
RE: Dual Async audio? - mbc07 - 12-18-2015, 03:36 PM
RE: Dual Async audio? - retroben - 12-18-2015, 03:49 PM
RE: Dual Async audio? - JosJuice - 12-18-2015, 09:34 PM
RE: Dual Async audio? - YellowDart - 12-19-2015, 12:22 AM
RE: Dual Async audio? - retroben - 12-20-2015, 08:15 AM
RE: Dual Async audio? - Sonicadvance1 - 12-20-2015, 09:23 AM

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