One thing that would fix crumply audio on slowdowns is Dual Async audio like nds4droid (DeSmume for Android) has.
I was wondering if the devs could look into the Dual Async audio coding of nds4droid to see if it can be replicated in Dolphin Emu for Android to make audio sound perfect on slower speeds.
If you run SM64DS in nds4droid with Dual Async and it runs slow,the sound is perfectly smooth at the slower speeds,no crackling or crumpling at all.
I was wondering if the devs could look into the Dual Async audio coding of nds4droid to see if it can be replicated in Dolphin Emu for Android to make audio sound perfect on slower speeds.
If you run SM64DS in nds4droid with Dual Async and it runs slow,the sound is perfectly smooth at the slower speeds,no crackling or crumpling at all.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕