I would like to know what it is exactly, this is what will play audio in zelda etc?
DSP LLE
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05-03-2009, 03:29 AM
Doesn't work yet, but their goal is to get sound in Zelda with it. If you want to know what it is, check out this
http://code.google.com/p/dolphin-emu/wik...onAndIdeas
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900; Win8 64-Bit
ok thanks, do you tell me where is the actual code? 10% 50% ? just to get an idea.
I look forward that it works :p 05-03-2009, 04:43 AM
From what I can tell, the DSP LLE plugin is getting sound to work (very slow and sputery of course, it is 1:1 non-optimized emulation of the sound chip) in most games. However, Zelda, Mario, etc all seem to use a very, very specialized ROM for the DSP chip that needs all of the instructions to work perfectly, and they're doing lots of experiments right now to track down bugs and better understand the chip as a whole.
They're running tests on a real Wii, and then using the results from those tests to improve their own DSP emulation. Literally, they're doing things like throwing a bunch of multiply operands at the real chip, and then testing to make sure that their emulated chip is calculating the same results. It's hard work without a lot of return, but eventually they'll discover the bug that's making Zelda not work, and there will be much rejoicing. Of course, they don't seem to have plans to actually release the LLE plugin, it's more of a debugging tool. Really, they want to understand what the game is asking the chip to do on a high level, so they can just add those features into the existing HLE plugin. But I could be mistaken. 05-03-2009, 02:43 PM
(05-03-2009, 04:43 AM)thegamefreak0134 Wrote: Of course, they don't seem to have plans to actually release the LLE plugin, it's more of a debugging tool. Really, they want to understand what the game is asking the chip to do on a high level, so they can just add those features into the existing HLE plugin. But I could be mistaken. The LLE plugin has been in every single build I've seen and built. It's just not the default.
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Phenom 9600 Radeon 4850 4GB DDR 1066 Asus M3A78 EM motherboard (AMD 780G + SB700) WinXP + Win7 RC x64 05-04-2009, 12:05 AM
(05-03-2009, 02:43 PM)mikedep333 Wrote:yes but you can't use it because they never released the dumper so you can get dsp-rom and dsp-coff(05-03-2009, 04:43 AM)thegamefreak0134 Wrote: Of course, they don't seem to have plans to actually release the LLE plugin, it's more of a debugging tool. Really, they want to understand what the game is asking the chip to do on a high level, so they can just add those features into the existing HLE plugin. But I could be mistaken. 05-04-2009, 05:07 PM
Yes that's true, it is included in every release for some time now, but I think for legal reasons they're not allowed to publish the dump from the Wii's DSP chip, but it is something you can do if you have your own Wii...
HP Pavilion dv6t-1100 CTO
Core 2 Duo T6600 2.2GHz (Penryn) ATI Radeon HD 4650 1GB Creative X-Fi Notebook 3GB RAM DDR2 800MHz Windows 7 Ultimate 64-bit (build 7100) 05-04-2009, 07:40 PM
ector said they would release the dumping tools when the LLE is ready
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900; Win8 64-Bit 05-04-2009, 09:19 PM
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