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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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DSP/LLE on Thread
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DSP/LLE on Thread
10-26-2013, 04:47 AM
#11
LordVador Offline
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These are random freezes so you can't really measure their periodicity. You can play without getting one. I'll say it depends on how long you're playing.

Also I confirm it tends to give a boost in some games. I've noticed this in some very demanding games (still haven't done this list btw Tongue )
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10-26-2013, 05:36 AM
#12
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The main reason I was asking was because I get freezes pretty commonly in WW and RE4 (with LLE) but never got one using TP (not to say they dont happen). I would rather play a slightly slower framerate than deal with freezes personally.
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10-26-2013, 08:25 AM
#13
AnyOldName3 Offline
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I've never had a freeze, and have always used it in SMG (unless it's disabled in the game's .ini, which is perfectly possible).
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10-26-2013, 10:47 PM
#14
Xtreme2damax Offline
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(10-26-2013, 04:28 AM)xemnas Wrote:
(10-26-2013, 03:25 AM)Xtreme2damax Wrote: That's not always the case. For me LLE/DSP on thread gives me a small boost (5 - 10 fps) in SMG, SMG2 and Twilight Princess with my i7 950 @ 4.2 Ghz as long as the game doesn't freeze or crash.
How often does it freeze when you enable this option?
With recent revisions as soon as I boot SMG, SMG2 or LoZ: TP I encounter a freeze with LLE on thread. Prior to Dolphin 4.0 I could get ingame and play around for a bit before the game froze.
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10-27-2013, 01:28 AM
#15
delroth Offline
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That's always been the case for me.
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<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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10-27-2013, 07:19 PM
#16
Anti-Ultimate Offline
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DSP LLE on Thread is supposed to crash? I never had that happen to me Big Grin

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10-28-2013, 12:49 AM
#17
DJBarry004 Offline
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It made Mario Kart Double Dash to freeze while I was playing.ConfusedHuh
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10-28-2013, 01:59 AM
#18
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That is because it uses the zelda ucode
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10-28-2013, 04:57 PM
#19
JMC47 Offline
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It's a hack, if it freezes the game, too bad. If it works, then you get a speedboost. Could it be made to work better? Maybe? But with the focus moving toward accuracy, I don't know that the devs will work too hard on fixing a speedhack.
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10-28-2013, 09:15 PM
#20
AnyOldName3 Offline
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By that logic, using more than one thread at all for Dolphin is a speedhack. The devs are fine with dual core being the default option, as, when properly synchronised, it can produce 100% accurate emulation. This same idea technically applies to LLE on thread, just proper synchronisation with the Zelda microcode would stall everything so often it would be potentially problematic.
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