I am now playing my copy of mario galaxy 2 and works great but hear you have to use the lle sound plugin. I haven't had any issues but hear crashes will occur later in the game. My issue is that when I enable the lle sound option, games will not start. Are there any revisions on the mac that work with this sound plugin or is it not compatible with mac os?
DSP-LLE mac os
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So long as you don't dump the DSP's ROM and COEFficients from your real GC/Wii (using an homebrew app that dumps those files for you), you won't be able to make LLE run here.
If that's the issue (or if the dumps are incorrect), then shouldn't you have seen warning message boxes telling you that? (dunno if LLE is "stable and working" with OSX, I assume it will be) For the record, LLE stands for low-level emulation and is way more accurate than HLE emulation (and thus has a lot less issues compared to HLE); but since the DSP is hard to emulate this way, unless you happen to have a powerful 64-bit CPU (and a x64 OS), LLE will heavily slow down a number of games (especially those that play numerous samples at times or in "sequenced" music for example).
My computer specs:
OS: Windows 7 Ultimate x86 CPU: Intel Core 2 Duo E6750 @2.66Ghz - 2GB of DDR2 RAM (400Mhz) GPU: NVIDIA GeForce 8800 GTS 512 05-23-2013, 10:56 PM
(06-08-2011, 08:58 PM)Dimitri Wrote: So long as you don't dump the DSP's ROM and COEFficients from your real GC/Wii (using an homebrew app that dumps those files for you), you won't be able to make LLE run here.Do you know if it's possible to obtain these dumps from a source other than a physical wii? My family owns a wii and the game that I am trying to emulate, but I am currently living in Argentina. 05-23-2013, 11:10 PM
(05-23-2013, 10:56 PM)kingkongufulgus Wrote: Do you know if it's possible to obtain these dumps from a source other than a physical wii? My family owns a wii and the game that I am trying to emulate, but I am currently living in Argentina. Use latest builds and you won't need to dump these files. A free DSP is provided in there
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
05-24-2013, 02:04 AM
LordVador, I have the latest Dolphin build for OSX and SMG2 will not start if I select either LLE recompiler or interpreter. I read something about an iROM that allows games that use the Zelda ucode (whatever that is) to run with LLE, but couldn't find a link, and feel over my head anyways. What do you recommend that I do, Lord Vador? Please don't strangle me with the force
I answered to you in the other thread .
Anyway it doesn't explain why the game doesn't start with LLE. What do you exactly mean by "doesn't start"? Crash? Black screen? Error message? Explain
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
05-24-2013, 02:18 AM
I think I'm getting the error message from the earlier versions:
Failed to load DSP ROM: /Users/chani/Library/Application Support/Dolphin/GC/dsp_rom.bin And nothing happens. When I run HRE I get the black screen after Mario dances around and celebrates getting the last star in the 1st galaxy 05-24-2013, 02:24 AM
(05-24-2013, 02:18 AM)kingkongufulgus Wrote: I think I'm getting the error message from the earlier versions: Go here and get one of the latest "Development versions" (not "Stable versions")
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
05-24-2013, 02:41 AM
ah cool! You rule man. I found this page, which was confusing the **** out of me!
http://dolphin-emu.org/download/branches/?nocr=true 05-24-2013, 02:54 AM
(05-24-2013, 02:41 AM)kingkongufulgus Wrote: ah cool! You rule man. I found this page, which was confusing the **** out of me! These are side-branches of Dolphin. They are developped in parallel to Master branch
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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