Hey guys,
So I was playing Wii Party for a bit of fun and it runs at a steady 60fps most of the time. However after any minigame finishes, the FPS drops to 45fps when using Vulkan, and 35fps when using Direct3D 12, and 50fps on Direct3D 11, which doesn't seem that bad, but they all cause the same horrific micro-stuttering. I've searched far and wide and no one else has this issue and I'm geniunely just a bit stuck. I don't know whether it's performance based or what but the rest of the game runs completely fine.
I'm playing the NTSC version of the game and I'm using an actual wii remote if that makes any difference
If anyone knows how to fix it plese lmk
(edit)
FIX: For shader compilation, choose Synchronous (no ubershaders),
So I was playing Wii Party for a bit of fun and it runs at a steady 60fps most of the time. However after any minigame finishes, the FPS drops to 45fps when using Vulkan, and 35fps when using Direct3D 12, and 50fps on Direct3D 11, which doesn't seem that bad, but they all cause the same horrific micro-stuttering. I've searched far and wide and no one else has this issue and I'm geniunely just a bit stuck. I don't know whether it's performance based or what but the rest of the game runs completely fine.
I'm playing the NTSC version of the game and I'm using an actual wii remote if that makes any difference
If anyone knows how to fix it plese lmk
(edit)
FIX: For shader compilation, choose Synchronous (no ubershaders),