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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Doplhine for Xbox ONE
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Doplhine for Xbox ONE
06-05-2017, 08:09 PM
#31
jirkawaggon Offline
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If you made any emulator you dont publish it on Microsoft Store but you upload it on your webpage (or same share web site like megauploads etc.) and everyone can download your emulator and run it on Xbox ONE.

I repeat emulator is not download from MS Store but from special page. Like this http://www.xb1emu.com/
And please read this tutorial http://www.xb1emu.com/howto/
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06-09-2017, 06:39 AM
#32
shuffle2 Offline
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True, however you don't really need to pay for things from the "xb1emu store". It smells kinda like a scam.
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06-09-2017, 05:45 PM
#33
jirkawaggon Offline
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(06-09-2017, 06:39 AM)shuffle2 Wrote: True, however you don't really need to pay for things from the "xb1emu store". It smells kinda like a scam.

[color=#000000]Xb1emu is only for example that every emulator for Xbox ONE may be publish without  MS permission (outside MS Store) via Developer mode of Xbox. But their new emulator (Sega Dreamcast) is free [/color][color=#0000ff]http://www.xb1emu.com/windce10/kickoff-of-the-dreamcast-emulator-windce10/[/color]

[color=#000000] [/color]
[color=#000000]You can publish GameCube emulator (Doplhine port) totaly for free :-)[/color]
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06-10-2017, 12:56 AM
#34
mimimi Offline
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Team Dolphin is not going to support that page, legal or not. It just looks fishy, and as you know, Dolphins are mammals. Joke aside, i doubt that you find too many Dolphin devs that like people earning money with open source projects of other people.

Anyways, since the xbox is powered by an old amd cpu at something lower than 2 Ghz, you should be getting something in the range of 1/3 or 1/4th of the performance of a PC. You could only play lightweight games with it, if you are lucky. Just get long cables and connect your pc to your tv.
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06-11-2017, 01:11 AM
#35
mstreurman Offline
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or make a UWP program that can cast it to your X-crap...
Check my profile for up to date specs.
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06-11-2017, 06:35 PM
#36
jirkawaggon Offline
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(06-10-2017, 12:56 AM)mimimi Wrote: Team Dolphin is not going to support that page, legal or not. It just looks fishy, and as you know, Dolphins are mammals. Joke aside, i doubt that you find too many Dolphin devs that like people earning money with open source projects of other people.

Anyways, since the xbox is powered by an old amd cpu at something lower than 2 Ghz, you should be getting something in the range of 1/3 or 1/4th of the performance of a PC. You could only play lightweight games with it, if you are lucky. Just get long cables and connect your pc to your tv.

It is not my project (Xb1emu) I wrote about it only for example as easy is bring emulator for Xbox ONE.

And about HW do you think that Doplhine may run good on Xbox Scorpio?
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06-11-2017, 08:06 PM
#37
Kurausukun Offline
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Why do you insist on spelling it like that?
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06-11-2017, 08:38 PM
#38
mimimi Offline
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The cpu clock will be like 30% higher than the regular xbox, but what you want is 100 or 200% more cpu performance at least.
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06-12-2017, 12:04 PM
#39
TKSilver Offline
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(06-11-2017, 06:35 PM)jirkawaggon Wrote: And about HW do you think that Doplhine may run good on Xbox Scorpio?

The biggest changes to Scorpio is the GPU and the RAM which are very important to run the latest natively programmed games at high res with more enhancements enabled,  but really do very little to improve the base performance of emulation.  Once a GPU is "good enough" to run the emulator without getting in the way of the CPU the CPU's performance makes the biggest impact on how the emulator will run.  RAM is another one of those once you have "enough" so you are not causing issues for the CPU then adding 100x more will offer nothing to the base emulation speed, but again is something that can help smooth out native games depending on how well it is utilized.

So the faster CPU will help a little, but Scorpio was upgraded to be a better console not a better emulation machine.
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06-12-2017, 04:42 PM
#40
jirkawaggon Offline
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Yes I understand. But it is very difficult split work between CPU and GPU? Or between 4 cores of CPU?

Xbox ONE has 4 cores of CPU, 45% of the GPU and 1GB for homebrew games and apps https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation
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