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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Doplhine for Xbox ONE
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Doplhine for Xbox ONE
04-21-2017, 12:01 AM (This post was last modified: 04-21-2017, 12:02 AM by Shonumi.)
#21
Shonumi Offline
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(04-20-2017, 11:26 PM)Ivybridge11 Wrote: Also, why do you keep calling it 'Dolphine'?

Actually, OP's been calling it "Doplhine" (pronounced doppel-heen) this entire time, not be confused with "Dolphine". At any rate "Doplhine" is actually a doppelganger version. Legend says it rose from the ashes of the old Dolphin Pro 7.0 codebase...

Anyway, I believe Dolphin can theoretically run on an XBone, if you went with a software renderer + interpreter. You could render frames per minutes, probably.
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04-21-2017, 01:00 AM
#22
Ivybridge11 Offline
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(04-21-2017, 12:01 AM)Shonumi Wrote: Actually, OP's been calling it "Doplhine" (pronounced doppel-heen) this entire time, not be confused with "Dolphine". At any rate "Doplhine" is actually a doppelganger version. Legend says it rose from the ashes of the old Dolphin Pro 7.0 codebase...

Anyway, I believe Dolphin can theoretically run on an XBone, if you went with a software renderer + interpreter. You could render frames per minutes, probably.

Got the p and l the wrong way round then lol. Oh well. Tongue
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04-21-2017, 08:48 AM
#23
ajburley Offline
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(04-04-2017, 01:54 AM)Helios Wrote: This is great.

> Hey I think you should port Dolphin to Xbox one

"It's not even remotely worth the effort for how slow the CPU is"

> You don't know until you try

"Nobody wants to waste time. You're free to try though"

> [Legendary "sry im not a coder" response]




beautiful.   Rolleyes

Lol, I agree. TBH, I'm not convinced the OP isn't a troll.
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04-26-2017, 02:12 AM
#24
Brsuperboy9 Offline
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You guys are saying hacking an xbox one is easy. I haven't seen anyone do it since 2014
Windows 10 x64 | AMD Ryzen 3 1200 3.2 Ghz | AMD Radeon RX 550 2GB | 4GB 2133 Mhz
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04-27-2017, 10:16 AM
#25
Fallcrest Offline
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(04-21-2017, 12:01 AM)Shonumi Wrote: Actually, OP's been calling it "Doplhine" (pronounced doppel-heen) this entire time, not be confused with "Dolphine". At any rate "Doplhine" is actually a doppelganger version. Legend says it rose from the ashes of the old Dolphin Pro 7.0 codebase...

Anyway, I believe Dolphin can theoretically run on an XBone, if you went with a software renderer + interpreter. You could render frames per minutes, probably.

Ah, Dolphin Pro 7.0. 'twas the greatest version of Dolphin ever released. It emulated the Wii U perfectly, and emulated the Switch years before it had even been announced. It was a tragedy to lose the source code in the Great Nintendo War of 2012.

Some say the lost devs are still trapped in Miiverse, trying to break free.
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06-02-2017, 10:00 PM
#26
jirkawaggon Offline
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Is anyone who can make Doplhine to Xbox ONE?

For more info visit https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/getting-started
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06-02-2017, 11:19 PM (This post was last modified: 06-02-2017, 11:20 PM by degasus.)
#27
degasus Offline
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(06-02-2017, 10:00 PM)jirkawaggon Wrote: Is anyone who can make Doplhine to Xbox ONE?

For more info visit https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/getting-started

There is still nobody willing to do so. Neither do we think it will run well.
Feel free to do it yourself, but just pinging other people who have already said "no" isn't helpful.
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06-04-2017, 11:09 AM
#28
shuffle2 Offline
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for the record, there is no hacking needed. Anyone can develop a UWP for xbox one (and jit is supported). So anyone presuming "hacking" the xbox is a prerequisite is wrong.
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06-05-2017, 04:27 PM (This post was last modified: 06-05-2017, 04:43 PM by mstreurman.)
#29
mstreurman Offline
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(06-04-2017, 11:09 AM)shuffle2 Wrote: for the record, there is no hacking needed. Anyone can develop a UWP for xbox one (and jit is supported). So anyone presuming "hacking" the xbox is a prerequisite is wrong.

For the record... how high do you think the chance will be that 1. Microsoft will allow this? and 2. Nintendo would allow this?

I will tell you this: https://arstechnica.com/gaming/2017/04/microsoft-formally-bans-emulators-on-xbox-windows-10-download-shops/ ---> Microsoft says No....
and this: https://www.nintendo.com/corp/legal.jsp ---> Nintendo says no if you use Nintendo roms...

and then we are not touching on the speed of the AMD Jaguar CPU that is in there: It is slower than the Zambezi desktop CPU's, and these desktop CPU's already struggle with Dolphin and they are clocked twice as high.
Check my profile for up to date specs.
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06-05-2017, 05:45 PM (This post was last modified: 06-05-2017, 05:46 PM by shuffle2.)
#30
shuffle2 Offline
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I'm just saying it's totally possible for dolphin to run on xbox one without doing anything special; you just need a developer account (which anyone can get). Putting dolphin in the store and its possible performance is a different story.
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