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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Donkey Kong Return Crash Issue
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Donkey Kong Return Crash Issue
11-23-2012, 11:49 PM (This post was last modified: 11-24-2012, 12:06 AM by killown.)
#1
killown Offline
Member
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Posts: 72
Threads: 26
Joined: Apr 2011
Bug 
Donkey kong Return does crash dolphin everytime I try to enter in a new area, also it crashes at the and of any stage, then I start dolphin again and luckly a new stage is available on the map.
The pic bellow show one place where this crash happens:
[Image: hdprx.jpg]

Specs:

Phenon x4 955be 3.8ghz

Gtx580LE 3GB RAM

System RAM 16GB


Dolphin 3.0-845-g1071ccb


OS Archlinux 64bits UPDATED!


Nvidia driver 310.19

gfx_opengl.ini
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
EnablePerPixelDepth = False
ShowEFBCopyRegions = False
MSAA = 7
EFBScale = 7
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = True
EnableOpenCL = True
OMPDecoder = True
EnableShaderDebugging = False
LogFPSToFile = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 4
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = False
DlistCachingEnable = False
EFBCopyEnable = True
EFBCopyDisableHotKey = False
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = True
EFBEmulateFormatChanges = False


Dolphin.ini
[General]
GCMPathes = 1

RecursiveGCMPaths = True
NANDRoot = /home/killown/.dolphin-emu/Wii
WirelessMac =
ShowLag = False
GCMPath0 = /home/killown/
[Interface]
ConfirmStop = False
UsePanicHandlers = True
HideCursor = False
AutoHideCursor = False
Theme = 0
MainWindowPosX = 899
MainWindowPosY = 64
MainWindowWidth = 800
MainWindowHeight = 600
Language = 0
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ShowConsole = False
OnScreenDisplayMessages = True
[Hotkeys]
Open = 79
OpenModifier = 2
ChangeDisc = 0
ChangeDiscModifier = 0
RefreshList = 0
RefreshListModifier = 0
PlayPause = 349
PlayPauseModifier = 0
Stop = 27
StopModifier = 0
Reset = 0
ResetModifier = 0
FrameAdvance = 0
FrameAdvanceModifier = 0
StartRecording = 0
StartRecordingModifier = 0
PlayRecording = 0
PlayRecordingModifier = 0
ExportRecording = 0
ExportRecordingModifier = 0
Readonlymode = 0
ReadonlymodeModifier = 0
ToggleFullscreen = 13
ToggleFullscreenModifier = 1
Screenshot = 348
ScreenshotModifier = 0
[Display]
FullscreenResolution = HDMI-0: 1920x1080
Fullscreen = False
RenderToMain = False
RenderWindowXPos = 627
RenderWindowYPos = 396
RenderWindowWidth = 640
RenderWindowHeight = 480
RenderWindowAutoSize = False
KeepWindowOnTop = False
ProgressiveScan = False
DisableScreenSaver = True
ForceNTSCJ = False
[GameList]
ListDrives = False
ListWad = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListFrance = True
ListItaly = True
ListKorea = True
ListTaiwan = True
ListUnknown = True
[Core]
HLE_BS2 = True
CPUCore = 1
CPUThread = True
DSPThread = False
DSPHLE = True
SkipIdle = True
LockThreads = False
DefaultGCM =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
MemcardA = /home/killown/.dolphin-emu/GC/MemoryCardA.EUR.raw
MemcardB = /home/killown/.dolphin-emu/GC/MemoryCardB.EUR.raw
SlotA = 1
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 6
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
WiiSDCard = False
WiiKeyboard = False
WiimoteReconnectOnLoad = True
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x00000001
UseFPS = False
GFXBackend =
[Movie]
PauseMovie = False
Author =
AMD FX™-6300 Six-Core Processor OC 4.5 GHZ
Gtx580LE 3GB RAM
System RAM 18GB
Dolphin 4.0-1843
OS Archlinux x86_64
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11-24-2012, 12:26 AM
#2
LordVador Offline
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Checking "Lock Threads to Cores" MAY fix this. It doesn't work for everyone though
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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11-24-2012, 02:20 AM
#3
Delayline Offline
Member
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Posts: 55
Threads: 2
Joined: Oct 2011
Before you post a comment, read wiki page first Wink
[color=#006600]Processor:[/color] AMD Phenom II 1090T @ 3.4GHz
[color=#ff0000]Graphics:[/color] Asus ATI EAH5870v2 1GiB
[color=#333333]Motherboard:[/color] Asus Crosshair IV Extreme
[color=#006666]RAM:[/color] 8GiB Corsair 1333MHz
[color=#009900]Operating System:[/color] openSUSE Linux 13.2 x86_64 GCC 4.8.3
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11-24-2012, 02:28 AM
#4
killown Offline
Member
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Posts: 72
Threads: 26
Joined: Apr 2011
(11-24-2012, 12:26 AM)LordVador Wrote: Checking "Lock Threads to Cores" MAY fix this. It doesn't work for everyone though
Already checked this but doesn't help
AMD FX™-6300 Six-Core Processor OC 4.5 GHZ
Gtx580LE 3GB RAM
System RAM 18GB
Dolphin 4.0-1843
OS Archlinux x86_64
Website Find
Reply
11-24-2012, 02:54 AM
#5
DefenderX Offline
The comedy never ends.
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Posts: 4,617
Threads: 186
Joined: Dec 2011
Try the official Dolphin 3.0 release.
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
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11-24-2012, 03:06 AM
#6
LordVador Offline
Christmas Vader
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Posts: 8,851
Threads: 1,908
Joined: Mar 2011
(11-24-2012, 02:28 AM)killown Wrote:
(11-24-2012, 12:26 AM)LordVador Wrote: Checking "Lock Threads to Cores" MAY fix this. It doesn't work for everyone though
Already checked this but doesn't help

I see you're using HLE. Wouldn't using LLE solve your problem?
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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11-24-2012, 03:54 AM
#7
killown Offline
Member
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Posts: 72
Threads: 26
Joined: Apr 2011
(11-24-2012, 03:06 AM)LordVador Wrote:
(11-24-2012, 02:28 AM)killown Wrote:
(11-24-2012, 12:26 AM)LordVador Wrote: Checking "Lock Threads to Cores" MAY fix this. It doesn't work for everyone though
Already checked this but doesn't help

I see you're using HLE. Wouldn't using LLE solve your problem?
I tried this one too, maybe there is some bug in the lastest revision
AMD FX™-6300 Six-Core Processor OC 4.5 GHZ
Gtx580LE 3GB RAM
System RAM 18GB
Dolphin 4.0-1843
OS Archlinux x86_64
Website Find
Reply
11-27-2012, 03:49 AM
#8
killown Offline
Member
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Posts: 72
Threads: 26
Joined: Apr 2011
well I guess the bug is related to the save state, when I load the game without savestate this crash doesn't happens
AMD FX™-6300 Six-Core Processor OC 4.5 GHZ
Gtx580LE 3GB RAM
System RAM 18GB
Dolphin 4.0-1843
OS Archlinux x86_64
Website Find
Reply
11-27-2012, 04:02 AM (This post was last modified: 11-27-2012, 04:04 AM by LordVador.)
#9
LordVador Offline
Christmas Vader
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Posts: 8,851
Threads: 1,908
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(11-27-2012, 03:49 AM)killown Wrote: well I guess the bug is related to the save state, when I load the game without savestate this crash doesn't happens

Yeah try to avoid savestates. They're sources of issues as you could notice. Better use in-game saves as often as possible and savestates in last resort only
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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