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DolphinQT runs few games
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DolphinQT runs few games
06-19-2018, 04:03 AM
#1
X9c Offline
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This might be an issue with me being on mac, but I'm not using dolphin to run games full speed.

The new dolphinQT runs only Wii Sports out of my library, games like Mario Kart Wii or Melee don't run at all. My settings are the same in both versions, yet only one version loads games.

DolphinQT gives me an error:
Code:
IntCPU: Unknown instruction 00000000 at PC = 80002354 last_PC = 81200d08 LR = 80001f6c

Choosing "Ignore" or "No" crashes dolphin, "Yes" freezes dolphin.

Specs:
  • Processor: 1.4GHz Intel Core i5
  • Memory: 8 GB 1600MHz DDR3
  • Graphics: Intel HD Graphics 5000 1536MB

Dolphin revision: 5.0-8138
OS version: 10.13.5 High Sierra

Settings (checked only):
Config
  • General: Dual Core, Cheats, JIT Recompiler
  • Audio: DSP HLE, Backend: Cubeb, Audio Stretching: 80ms
  • GC: Skip main menu, English
  • Wii: Use PAL60 mode, Insert SD Card, 16:9, English
Graphics
  • General: OpenGL, Force 16:9, Fullscreen, Show FPS, Hide Mouse Cursor, Synchronous, Compile Shaders Before Starting
  • Enhancements: Native, 8x SSAA, 16x, Scaled EFB Copy, Per-pixel Lighting, Widescreen Hack, Force 24-Bit Color, Force Texture Filtering
  • Hacks: Skip EFB Access, Ignore Format Changes, EFB Copies to Texture, Fast, GPU Texture Decoding, XFB Copies to Texture, Immediately Present XFB, Fast Depth Calculation, Disable Bounding Box
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06-19-2018, 05:03 AM
#2
Ivybridge11 Offline
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Posts: 157
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(06-19-2018, 04:03 AM)X9c Wrote: This might be an issue with me being on mac, but I'm not using dolphin to run games full speed.

The new dolphinQT runs only Wii Sports out of my library, games like Mario Kart Wii or Melee don't run at all. My settings are the same in both versions, yet only one version loads games.

DolphinQT gives me an error:

Code:
IntCPU: Unknown instruction 00000000 at PC = 80002354 last_PC = 81200d08 LR = 80001f6c

Choosing "Ignore" or "No" crashes dolphin, "Yes" freezes dolphin.

Specs:
  • Processor: 1.4GHz Intel Core i5
  • Memory: 8 GB 1600MHz DDR3
  • Graphics: Intel HD Graphics 5000 1536MB

Dolphin revision: 5.0-8138
OS version: 10.13.5 High Sierra

Settings (checked only):
Config
  • General: Dual Core, Cheats, JIT Recompiler
  • Audio: DSP HLE, Backend: Cubeb, Audio Stretching: 80ms
  • GC: Skip main menu, English
  • Wii: Use PAL60 mode, Insert SD Card, 16:9, English
Graphics
  • General: OpenGL, Force 16:9, Fullscreen, Show FPS, Hide Mouse Cursor, Synchronous, Compile Shaders Before Starting
  • Enhancements: Native, 8x SSAA, 16x, Scaled EFB Copy, Per-pixel Lighting, Widescreen Hack, Force 24-Bit Color, Force Texture Filtering
  • Hacks: Skip EFB Access, Ignore Format Changes, EFB Copies to Texture, Fast, GPU Texture Decoding, XFB Copies to Texture, Immediately Present XFB, Fast Depth Calculation, Disable Bounding Box

Have you actually tried running them with DolphinWX, and does it work then? I can't see a clear answer in your post.
Just asking because I can't see why the UI would have anything to do with whether a game works.
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06-19-2018, 06:48 AM
#3
X9c Offline
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Posts: 5
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Joined: Aug 2017
(06-19-2018, 05:03 AM)Ivybridge11 Wrote: Have you actually tried running them with DolphinWX, and does it work then? I can't see a clear answer in your post.
Just asking because I can't see why the UI would have anything to do with whether a game works.

DolphinWx works completely fine, no bugs like this occur.
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06-19-2018, 06:53 AM
#4
JMC47 Offline
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That sounds like an interesting issue. Probably macOS only too.
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06-19-2018, 07:02 AM (This post was last modified: 06-19-2018, 07:17 AM by MayImilae.)
#5
MayImilae Offline
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Dolphin (Qt specifically, not DolphinWX) boots Melee just fine on my Macbook Pro. So I couldn't reproduce this.

EDIT:

Whoa whoa?! 8xSSAA on an Intel HD 5000? There is no way your system can do that! Turn antialiasing off! Also disable cheats, as that commonly causes unexpected problems.

If that doesn't work, some of your random graphics settings could be at fault as well. So let's default those. Go to [username]\Library\Application Support\Dolphin\Config, and rename GFX.ini and gfx_opengl.ini to .bak or something, and see if you are able to run games in Qt with fresh graphics settings.

If it still doesn't work, rename Dolphin.ini to .bak or something and let's try totally default, and see if it works on your system.

Anyway, try those things and report back what happens please!
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AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
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06-20-2018, 01:48 AM
#6
X9c Offline
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Posts: 5
Threads: 1
Joined: Aug 2017
(06-19-2018, 07:02 AM)MayImilae Wrote: Dolphin (Qt specifically, not DolphinWX) boots Melee just fine on my Macbook Pro. So I couldn't reproduce this.

EDIT:

Whoa whoa?! 8xSSAA on an Intel HD 5000? There is no way your system can do that! Turn antialiasing off! Also disable cheats, as that commonly causes unexpected problems.

If that doesn't work, some of your random graphics settings could be at fault as well. So let's default those. Go to [username]\Library\Application Support\Dolphin\Config, and rename GFX.ini and gfx_opengl.ini to .bak or something, and see if you are able to run games in Qt with fresh graphics settings.

If it still doesn't work, rename Dolphin.ini to .bak or something and let's try totally default, and see if it works on your system.

Anyway, try those things and report back what happens please!

Backed up and deleted dolphin.ini, gfx.ini and gfx_opengl.ini. Issue still persists.
8xSSAA works just fine, even when disabled nothing changes.
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06-20-2018, 01:53 AM (This post was last modified: 06-20-2018, 02:17 AM by X9c.)
#7
X9c Offline
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Posts: 5
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Joined: Aug 2017
Found the fix
For some reason with the installation, they named the folder OpenGL as OpenCL.

Renaming OpenCL to OpenGL fixed the issue, no clue how Wii Sports even ran.

EDIT: I can run a few more games now, melee is still an issue.
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06-20-2018, 04:22 AM
#8
Nintonito Offline
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You should still turn off 8x SSAA that is an absurd waste of GPU power you literally don’t have. Considering the low power nature of your CPU you want to stress non-critical components as little as possible. Letting the GPU idle more gives the CPU in ULP system more room to work since the two share a power and thermal budget.
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06-20-2018, 06:50 AM
#9
X9c Offline
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(06-20-2018, 04:22 AM)Nintonito Wrote: You should still turn off 8x SSAA that is an absurd waste of GPU power you literally don’t have. Considering the low power nature of your CPU you want to stress non-critical components as little as possible. Letting the GPU idle more gives the CPU in ULP system more room to work since the two share a power and thermal budget.

I have, I only use it to record videos to then I switch back.
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