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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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DolphinFX - (Post-processing suite for the OpenGL backend)
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DolphinFX - (Post-processing suite for the OpenGL backend)
01-08-2015, 04:48 AM (This post was last modified: 01-08-2015, 04:49 AM by Ramoth.)
#191
Ramoth Offline
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(01-08-2015, 12:26 AM)One More Try Wrote: Bump Mapping shader borrowed from the pcxs2.  It's the simplest way to do bump mapping because custom shaders don't have access to extra data needed for a more robust bump mapping.  Still, it adds a certain sharpness that some people might like. I wonder if it would be good to add to DolphinFX or not?

  Big Grin Great job it's definitely worthwhile to add to the DolphinFX.
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01-08-2015, 09:38 PM (This post was last modified: 01-08-2015, 09:38 PM by Ramoth.)
#192
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Useful tool for developing DirectX/OpenGL cross-compatible shaders Reshade. http://forums.guru3d.com/showthread.php?p=4982574#post4982574
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01-09-2015, 10:52 AM
#193
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Cool. It doesn't look like it works well with dolphin right now, but I'll keep an eye on it.

I don't think I'll be able to slip bump mapping into dolphinFX. Probably need Asmodean for that.
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01-11-2015, 04:08 PM
#194
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(01-08-2015, 09:38 PM)Ramoth Wrote: Useful tool for developing DirectX/OpenGL cross-compatible shaders Reshade. http://forums.guru3d.com/showthread.php?p=4982574#post4982574

What would be better is D3D post-processing support.
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01-15-2015, 06:50 AM
#195
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I've seen there is a new update of DolphinFX, but the error message with latest Dolphin builds persists "failed to compile pixel shader".

What is the sense of the update if it not run with latest dolphin? or am I doing something wrong?

Thank you for answer and sorry for bad english.
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01-15-2015, 07:41 AM
#196
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(01-11-2015, 11:15 PM)Ramoth Wrote:
(01-11-2015, 04:08 PM)mudlord Wrote:
(01-08-2015, 09:38 PM)Ramoth Wrote: Useful tool for developing DirectX/OpenGL cross-compatible shaders Reshade. http://forums.guru3d.com/showthread.php?p=4982574#post4982574

What would be better is D3D post-processing support.

Do you mean a D3D post-processing for the Dolphin's backend ?
yes
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01-15-2015, 09:16 AM
#197
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(01-15-2015, 06:50 AM)Kosake Wrote: I've seen there is a new update of DolphinFX, but the error message with latest Dolphin builds persists "failed to compile pixel shader".

What is the sense of the update if it not run with latest dolphin? or am I doing something wrong?

Thank you for answer and sorry for bad english.

Did you try my dolphinFXfix I posted on page 19?
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01-15-2015, 09:42 AM
#198
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There hasn't been that much interest in this. I haven't been checking the thread. I was also waiting to see if they were done, doing whatever they were doing with the stereo stuff before updating.

I updated the op with a new link.
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01-15-2015, 09:36 PM
#199
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(01-15-2015, 09:42 AM)Asmodean Wrote: There hasn't been that much interest in this. I haven't been checking the thread. I was also waiting to see if they were done, doing whatever they were doing with the stereo stuff before updating.

I updated the op with a new link.

Good to see you back. One More Try ported bump mapping shaders could you try to insert them into DolphinFX ? I'm sure there would be more interest if DolphinFX was merged into the Dolphin.
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01-15-2015, 09:47 PM
#200
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(01-15-2015, 09:42 AM)Asmodean Wrote: There hasn't been that much interest in this. I haven't been checking the thread. I was also waiting to see if they were done, doing whatever they were doing with the stereo stuff before updating.

I updated the op with a new link.

Wasn't sure if I should figure out how to use github to help keep dolphinFX updated and add a few more shaders or not. I imagine it will eventually be merged into dolphin if it stays updated. There are some really nice shaders, but it'd be more useful if they could get directx shaders up.
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