Even with the API, changing a 2d sampler, to a multi sampler array, is going to call for reworking stuff. with a shader this size. Imo they should have designating a new/separate texture for the 3d stuff, but w/e I guess.
Are they using an index var, or will I just use 0 for the coord z component?. Either way. I think I'll wait on a while to see if any more changes re that stereo stuff comes in, before updating.
Are they using an index var, or will I just use 0 for the coord z component?. Either way. I think I'll wait on a while to see if any more changes re that stereo stuff comes in, before updating.