Is there some sort of reason to put DolphinFX in the Shaders file in the Sys dir instead of the one in the User dir?
DolphinFX - (Post-processing suite for the OpenGL backend)
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AFAIK, there should be no Shaders directory in the User dir unless you updated your Dolphin build incorrectly.
12-07-2013, 11:42 AM
Finally finished the toon/cel shader (until I see something I want to change..again) . I won't be adding it to the OP until 1.35 with color grading though. In ~ a day, or two.
Finished effect below if anyone is interested. If you want a better comparison. Save, and view in full screen. Arc Rise Fantasia: Off Arc Rise Fantasia: Cel Shading Enabled 12-07-2013, 08:25 PM
12-07-2013, 08:29 PM
I wasn't talking about suggesting stuff, I was talking about how things work in Dolphin. I was assuming Dolphin wouldn't load shaders at all from the user directory. There's a chance I'm wrong though.
12-07-2013, 10:46 PM
Yes, you're wrong.
12-08-2013, 03:35 AM
(12-02-2013, 08:32 AM)Boulotaur2024 Wrote:(11-19-2013, 01:33 AM)degasus Wrote: Also Depth access will be difficulty as many games use postprocessing internally. So we often don't have the corret depth values. (12-02-2013, 08:32 AM)Boulotaur2024 Wrote: Damn I wish I'd seen this thread before #posting# elsewhere. Looks like I'm being answered here. I'd love to add SSAO as well but I knew it would be close to impossible due to the way emulators work Can any dev please confirm this ? Apparently depth access is impossible for most games ? Any workaround possible ? 12-08-2013, 07:32 AM
I've attached a version of DolphinFX below, for anyone who would like to test the new Cel Shader. I'm pretty happy with it myself, considering the restrictions (emulation, single pass, etc). It would be nice if I could get it working without affecting text, but what can you do (post processing). The Scanlines effect has also been updated a bit.
Some example reference screens below Spoiler: 12-14-2013, 03:51 AM
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