If any of the devs would be so kind as to enlighten me here: In Dolphin - is there anything extra I've to do when initialising a texture, & binding to the fbo?. For instance, as a test I've created a depth texture object, initialised it, and bound it to the fbo. Do I need to declare it elsewhere outside of the post processing class? Current it's samplers 0-8 for Dolphin, and sampler 9 for post processing. I mean to add one more, so it would be Dol: 0-8, PP: 9-10. Edit: I meant 0-8 (not 1-8)
..I feel like I'm forgetting something
..I feel like I'm forgetting something