Thx, the log message i was looking for wasn't in there.
DolphinBar + Wiimote does not work
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08-19-2016, 10:36 AM
Hello!
I've been following this thread closely. I have a similar setup. Windows 10. New dolphinbar with newest firmware, dolphin 5 main release, generic but otherwise working wiimote. Modes 1&2 all emulate mouse movement etc. Controller setup in dolphin: Real wiimote. It vibrates when it connects. Connect continuously is on. Wii sound off. When I load a game I wait through the warning screen and it comes up to a screen saying connection interrupted press A to continue. IR doesn't work. The only button that works is the home button, which brings up a menu which I can't select from. Wiimote info shows empty battery. Thoughts?
Sounds like the same issue, and you even have a third-party Wiimote.
Try http://dl.dolphin-emu.org/prs/pr-4128-do...est-x64.7z and see if it works, though apparently it doesn't fix the issue -- as in, people who didn't have the issue still don't, and people who did still have it. If you want to try and confirm that this isn't a Wiimote/DolphinBar issue, please also try it on Linux. (you probably won't, though, and I understand…) 08-19-2016, 09:05 PM
Wait, the home button is working?
08-19-2016, 10:12 PM
08-21-2016, 05:53 AM
(08-19-2016, 10:12 PM)fissionch1ps Wrote: Yes I am having exacty the same issue, i have an official wiimote and as above the home button works. Weirdest thing is when i press the home button the pointer then appears and is usable, when i press the home button again and go back to the game the pointer disappears. I get the rumble but in the settings screen it shows that a wiimote cannot be detected. 08-21-2016, 08:08 PM
(08-17-2016, 04:17 AM)leolam Wrote: Sorry thats offtopic, but maybe you could help me. I installed a Linux (OpenSuse Leap 42.1) to try out the Wiimote. But i get an error while compiling: Code: [ 59%] Building CXX object Externals/wxWidgets3/CMakeFiles/wx.dir/src/gtk/utilsgtk.cpp.o I couldnt solve the 2 Dolphin dependencies libwxgtk3.0-dev and libgtk2.0-dev by the Suse repositories, so i downloaded wxWidgets 3.0 binaries and installed it (this should contain the 2 required packages i think?). Maybe it didnt work? How to check this. Or what else could be the wrong? 08-21-2016, 08:12 PM
It looks like you are missing a dependency (libsm-dev). I'm not a Suse user so I'm not sure what the corresponding package is. libSM-devel?
Dolphin development builds need wxWidgets 3.1, which is why you're building wx from Externals/. 08-21-2016, 09:11 PM
(08-21-2016, 08:12 PM)leolam Wrote: It looks like you are missing a dependency (libsm-dev). I'm not a Suse user so I'm not sure what the corresponding package is. libSM-devel? Thanks, that worked. But now i got the next dependency conflict i think, although all dependencies in the guide are solved. Code: [ 62%] Building CXX object Source/Core/AudioCommon/CMakeFiles/audiocommon.dir/AudioCommon.cpp.o How did you know wich package is missing? And is there any current dependency list? Dont want to bother you with every error I get. 08-21-2016, 09:35 PM
If you're using a version of GCC that's older than 4.9.0, that's the reason std::make_unique isn't working.
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