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Dolphin won't utilize my GPU to fullest
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Dolphin won't utilize my GPU to fullest
12-23-2013, 07:08 AM
#1
Sub-Zero
Unregistered
 
Problem with Xenoblade Chronicles.. Got the PAL version and with 30 fps patch.

My specs:
i7 3770k @ 3.5GHz (overclocking to 4.2 GHz didn't help).

16 GB RAM 1600 MHZ

Graphics card: GTX 680 2GB

OS: W7 ultimate 64 bit.

Dolphin version: 4.0-523.



FYI: I'm running Asmodean's shader from:

DolphinFX - (Shader suite for the OpenGL backend)

Also using the HD textures from this thread: [Wii] Xenoblade Chronicles (Same performance with or without textures btw).

IR: Auto (Window Size) = 1920x1080. I've tried 2.5x, 3x, 4x etc same freezing problem.
I've also tried running on Direct3D mode same freezing problem.

Even without the shader I still get the same freezes when in battle when
there are more than 4 monsters or a big attack 5-21 fps. I've made sure
to put my card on NCP to "maximum performance". And even messed with the AA as well. Didn't help at all, gpu goes at max 40-50% but most of the time it's in idle and when that happens you can tell by the picture it's super annoying with this kind of freezes. Makes the game less enjoyable. I think my PC should be able to handle it.

This only happens with dolphin emulator, pcsx2, epsxe etc all work with my gpu. I don't understand why.

Any help is appreciated.

Edit: Seems my GPU ain't even being used now.. check new attachment..


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Dolphin won't utilize my GPU to fullest - Sub-Zero - 12-23-2013, 07:08 AM

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