I think my specs are pretty formidable however, dolphin is not cooperating. I have tried both vanilla Dolphin and Ishiiruka Dolphin. What happens is this:
I can ONLY play twilight princess with OpenGL and WITHOUT texture packs (the texture packs are properly converted). I can use any internal resolution etc but for starters was using 1x. I switch to Direct 3D, I get the wii mote safety, then black screen hangs, no errors. I can safely close this out. If I add a texture pack to OGL, I get a black screen freeze like D3D.
Skyward Sword will not work properly ishiiruka either. I can launch the game with OpenGL but it will give me a bad pixel shader error and the DOF effect is totally broken. And DX11 looks like butt and has a multiple vertices extended to infinity. The game works in D3D in vanilla dolphin however when ending emulation the window hangs and I must end it via task manager.
Xenoblade I can use HD Texture packs and it seems to work ok.
I searched and cant find anything on this phenomon except checking my nvidia CP. I have attached a screen shot showing me turning off all options that could affect dolphin as instructed before. I am also aware of the Zelda uCode issues and am using LLE in recompiler mode.
Is there any idea why this is happening? It's very confusing. Is there a way to get you guys any other logs for this?
edit: yes I tried disabling SLI as well and the same issues are present.
I can ONLY play twilight princess with OpenGL and WITHOUT texture packs (the texture packs are properly converted). I can use any internal resolution etc but for starters was using 1x. I switch to Direct 3D, I get the wii mote safety, then black screen hangs, no errors. I can safely close this out. If I add a texture pack to OGL, I get a black screen freeze like D3D.
Skyward Sword will not work properly ishiiruka either. I can launch the game with OpenGL but it will give me a bad pixel shader error and the DOF effect is totally broken. And DX11 looks like butt and has a multiple vertices extended to infinity. The game works in D3D in vanilla dolphin however when ending emulation the window hangs and I must end it via task manager.
Xenoblade I can use HD Texture packs and it seems to work ok.
I searched and cant find anything on this phenomon except checking my nvidia CP. I have attached a screen shot showing me turning off all options that could affect dolphin as instructed before. I am also aware of the Zelda uCode issues and am using LLE in recompiler mode.
Is there any idea why this is happening? It's very confusing. Is there a way to get you guys any other logs for this?
edit: yes I tried disabling SLI as well and the same issues are present.