Really not sure what's up here. May it's my system or it's normal.
I'm running Windows 10, Ryzen 2600 at 3.8GHz, 16GB ram and an Nvidia 1660ti.
Super Smash Bros Brawl (Wii) runs pretty much 60fps, however there is the occasional stutter. The video below shows this. Watch before the actual gameplay action loads... a few stutters, probably down to around 1 to 5 fps and stuttering audio. The fps goes back to 60fps soon after. Now there are the occasional stutters and freezes whist playing the game, however I thought this couldn't be a shader issue as I am am using asynchronous (ubershaders). Internal resolution is at 4x (2560 x 2112), however the stutters still occur in exactly the same places no matter what the resolution. I've played around with all graphic settings, tried different backends from opengl, vulkan to d3d - all the same problem
I don't understand how the stutters all occur in the same spots. Most of the other wii games run ok and there are no problems with gamecube. I've read about these stutter slow downs before, but haven't really noted any solution. Is it my CPU? I've heard AMD's aren't the best for emulation. I've checked my temperatures whilst running the games, and everything is well under so throttling isn't the reason.
I'm running Windows 10, Ryzen 2600 at 3.8GHz, 16GB ram and an Nvidia 1660ti.
Super Smash Bros Brawl (Wii) runs pretty much 60fps, however there is the occasional stutter. The video below shows this. Watch before the actual gameplay action loads... a few stutters, probably down to around 1 to 5 fps and stuttering audio. The fps goes back to 60fps soon after. Now there are the occasional stutters and freezes whist playing the game, however I thought this couldn't be a shader issue as I am am using asynchronous (ubershaders). Internal resolution is at 4x (2560 x 2112), however the stutters still occur in exactly the same places no matter what the resolution. I've played around with all graphic settings, tried different backends from opengl, vulkan to d3d - all the same problem
I don't understand how the stutters all occur in the same spots. Most of the other wii games run ok and there are no problems with gamecube. I've read about these stutter slow downs before, but haven't really noted any solution. Is it my CPU? I've heard AMD's aren't the best for emulation. I've checked my temperatures whilst running the games, and everything is well under so throttling isn't the reason.