The last version of Dolphin VR is almost one year old. Carl Kenner has stepped away from game development entirely. Many updates and revisions of Dolphin have been released since then. Was just wondering if anyone is working on continuing development of the VR fork of Dolphin? Or....is it possible to "patch" the old VR branch to work with the current versions of the emulator? Is there any progress on VR at all, on this front?
Dolphin VR
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Armada is the only one that cares about VR on the master branch. Kenner's work cannot be used due to Kenner not caring about license violations with GPL and the library he used.
As for Armada, I don't know if they're still working on it anymore. 10-10-2017, 12:11 PM
To reiterate, the "Dolphin VR" fork has nothing to do with Dolphin, and it violates our license and the Oculus SDK license. It's code is totally a hacky mess and even if the author wasn't a jerk and wasn't violating our license, it wouldn't be acceptable in Dolphin anyway.
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10-11-2017, 04:22 AM
Thanks for the reply. Yeah I didn't expect there to be any light at the end of the tunnel for this :/
Here's hoping this Armada guy does something cool with VR in the future. There is certainly potential there. At least the old DVR works somewhat OK and I can play F-ZeroGX in VR without *TOO* many issues. 10-11-2017, 04:24 AM
Helios is there a link you can provide to see what, if any, progress has been made from Armada?
10-11-2017, 05:37 AM
Also, is the general consensus that HMD drivers aren't covered by the system library exemption, and as such, we're waiting on OpenXR to be released and implemented before we can have VR in GPL applications?
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