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Dolphin v2.0 RC1 bug report thread (updates in first post)
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Dolphin v2.0 RC1 bug report thread (updates in first post)
04-02-2010, 07:55 AM (This post was last modified: 04-02-2010, 11:19 AM by Runo.)
#31
Runo Offline
Greeny
*******
Posts: 1,194
Threads: 43
Joined: Mar 2009
Tested Luigi's Mansion, it's very fast, but I have some rare crashes on DX9 Plugin... Just Reporting...

EDIT: I dont know if everybody noticed yet, since in the compatibility list it says that its an Intro only game in the emulation state, but Wave Race Blue Storm is running at fullspeed without any graphics or sound bugs on Dolphin RC1 over DirectX9 Plugin, the emulator stability is almost perfect to me, in fact, the only thing that is still annoying me is that on DX Plugin (and sometimes on OGL) every time I try to go in or out fullscreen it crashes, doesnt matter what game you are running, but I think that has been already reported, so my feedback is only about the Wave Race fix...*

*Enable EFB Copy to Texture

EDIT2: Just found a stability bug in Wave Race: When entering Free Roam mode it crashes almost everytime, I was able to play it one time out of 11 tries.... Also, found little sound bug on Replay mode..
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
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04-02-2010, 02:13 PM
#32
Harterial
Unregistered
 
Fire Emblem: Path of Radiance seems to have random corrupt save issues on this RC1 build. Whenever such a corrupt save file is loaded, all that is given is a black screen with no audio.

Problem seems to have been reported before for chapter 11 beyond, but the corrupt saves don't seem to be made from saving at base only.
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04-02-2010, 06:07 PM
#33
sea_man Offline
Junior Member
**
Posts: 8
Threads: 2
Joined: Jan 2010
The OsX version is not working Sad
I only get a black screen whit the specs of my cpu.

I try whit the GL and software render , but whit the same result.
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04-02-2010, 07:25 PM
#34
javed_iqbal
Unregistered
 
(Bug Report)
Graphics are missing in Resident Evil 4.

Intel Dual-core 2.0GHz
1gb Ram
Intel GMA 3100 (256 MB)
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04-03-2010, 09:26 AM
#35
hetsumani
Unregistered
 
I was playing it and by the moment i was to start the first race the emu showed a message saying it would hang this are the final lines from the log:

Quote:13:32:748 .\Src\FileMonitor.cpp:113 W[FileMon]: 712,927 kB sounds/InGameMusic.fsb
13:35:482 .\Src\MsgHandler.cpp:53 E[*]: Warning: GFX FIFO: Unknown Opcode (0x3c).
This means one of the following:
* The emulated GPU got desynced, disabling dual core can help
* Command stream corrupted by some spurious memory bug
* This really is an unknown opcode (unlikely)
* Some other sort of bug

Dolphin will now likely crash or hang. Enjoy.
15:41:321 .\Src\MsgHandler.cpp:53 E[*]: Warning: Illegal command 3c
CPBase: 0x00b04940
CPEnd: 0x00b44920
CPHiWatermark: 0x0003c000
CPLoWatermark: 0x00020000
CPReadWriteDistance: 0x000804a0
CPWritePointer: 0x00b42660
CPReadPointer: 0x00b421c0
CPBreakpoint: 0x00b425e0
bFF_GPReadEnable: true
bFF_BPEnable: true
bFF_GPLinkEnable: true
bFF_Breakpoint: false
15:57:875 .\Src\OpcodeDecoding.cpp:296 E[Video]: OpcodeDecoding:Big Grinecode: Illegal command 3c
15:57:902 .\Src\MsgHandler.cpp:53 E[*]: Warning: GFX FIFO: Unknown Opcode (0x1).
This means one of the following:
* The emulated GPU got desynced, disabling dual core can help
* Command stream corrupted by some spurious memory bug
* This really is an unknown opcode (unlikely)
* Some other sort of bug

Dolphin will now likely crash or hang. Enjoy.
16:02:299 .\Src\MsgHandler.cpp:53 E[*]: Warning: Illegal command 01
CPBase: 0x00b04940
CPEnd: 0x00b44920
CPHiWatermark: 0x0003c000
CPLoWatermark: 0x00020000
CPReadWriteDistance: 0x000c0600
CPWritePointer: 0x00b42be0
CPReadPointer: 0x00b425e0
CPBreakpoint: 0x00b42b60
bFF_GPReadEnable: true
bFF_BPEnable: true
bFF_GPLinkEnable: true
bFF_Breakpoint: false
16:03:235 .\Src\OpcodeDecoding.cpp:296 E[Video]: OpcodeDecoding:Big Grinecode: Illegal command 01
16:11:457 .\Src\Core.cpp:215 W[CONSOLE]: Stop [Main Thread] ---- Shutting down ----
16:11:457 .\Src\Core.cpp:227 W[CONSOLE]: Stop [Main Thread 2320] 435,140 K Stop CPU
16:11:457 .\Src\Core.cpp:236 N[CONSOLE]: Stop [Main Thread 2320] 435,140 K Wait for Video Loop to exit ...
16:11:458 .\Src\Core.cpp:526 N[CONSOLE]: Stop [Video Thread 4388] 435,140 K Stop() and Video Loop Ended
16:11:460 .\Src\Core.cpp:249 W[CONSOLE]: Stop [Main Thread 2320] 435,140 K Stopping Emu thread ...
16:11:460 .\Src\Core.cpp:548 N[CONSOLE]: Stop [Video Thread 4388] 435,096 K Shutting down HW
16:11:535 .\Src\Core.cpp:550 N[CONSOLE]: Stop [Video Thread 4388] 111,772 K HW shutdown
16:11:535 .\Src\Core.cpp:552 W[CONSOLE]: Stop [Video Thread 4388] 111,772 K Shutting down plugins
16:11:542 .\Src\PluginManager.cpp:460 W[CONSOLE]: Stop [Video Thread 4388] 100,848 K Will unload video DLL
16:11:595 .\Src\PluginManager.cpp:215 N[CONSOLE]: Stop [Video Thread 4388] 94,984 K Video shutdown
16:11:818 c:\users\shawn\desktop\dolphin stable\source\core\audiocommon\src\SoundStream.h:66 W[DSPHLE]: Audio logging already stopped
16:11:818 .\Src\PluginManager.cpp:468 W[CONSOLE]: Stop [Video Thread 4388] 89,772 K Will unload audio DLL
16:11:819 .\Src\PluginManager.cpp:205 N[CONSOLE]: Stop [Video Thread 4388] 87,980 K Audio shutdown
16:11:819 .\Src\Core.cpp:558 N[CONSOLE]: Stop [Video Thread 4388] 87,980 K Plugins shutdown
16:11:819 .\Src\Core.cpp:560 N[CONSOLE]: Stop [Main Thread 4388] 87,980 K Main thread stopped
16:11:819 .\Src\Core.cpp:561 N[CONSOLE]: Stop [Main Thread] ---- Shutdown complete ----
Another thing: The videos, in Prince of persia, rabids go home, rogue trooper, and this hot wheels game look distorted.
Also when i change from Direct3d plugin to OpenGL and i start any game crashes if i don't restart the emu.
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04-03-2010, 02:58 PM
#36
sea_man Offline
Junior Member
**
Posts: 8
Threads: 2
Joined: Jan 2010
This is my error log under OsX ( SL 10.6.3) ,only appear a black windows whit the specs of my CPU and nothing more Sad

52:50:992 Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:102 W[EXI]: No memory card found. Will create new.
52:50:998 Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:102 W[EXI]: No memory card found. Will create new.
52:57:998 Source/Core/Core/Src/Boot/Boot.cpp:166 N[BOOT]: Booting /Volumes/GAMES W/ISOS_CONSOLAS/isos wii/new_smb_wii.iso
52:58:061 Source/Core/Core/Src/HLE/HLE_OS.cpp:52 N[OSREPORT]: 81200614->81300000|
Apploader Initialized.
52:58:061 Source/Core/Core/Src/HLE/HLE_OS.cpp:52 N[OSREPORT]: 81200630->81300000| This Apploader built Jun 22 2009 18:54:04 for RVL
52:58:540 Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_SystemRegisters.cpp:344 N[PowerPC]: Flush Instruction Cache! ICE=0
52:58:541 Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_SystemRegisters.cpp:335 N[PowerPC]: Instruction Cache Enable (HID0.ICE) = 1
52:59:350 Source/Core/Common/Src/FileUtil.cpp:92 W[COMMON]: IsDirectory: stat failed on : No such file or directory
52:59:381 Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:304 W[WII_IPC_DVD]: DVDLowUnencryptedRead: trying to read out of bounds @ 460a0000
52:59:381 Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:395 W[WII_IPC_DVD]: DVDLowRequestError status = 0x00052100
52:59:382 Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:395 W[WII_IPC_DVD]: DVDLowRequestError status = 0x00052000
52:59:382 Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:714 W[WII_IPC_ES]: IOCTL_ES_DIGETTICKETVIEW: this looks really wrong...
52:59:382 Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:586 W[WII_IPC_ES]: IOCTL_ES_GETCONSUMPTION:0
52:59:417 Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:115 W[WII_IPC_FILEIO]: FileIO: Open failed - File doesn't exist /Users/sea/Library/Application Support/Dolphin/Wii/title/00000001/00000002/data/play_rec.dat
52:59:631 Source/Core/DiscIO/Src/FileMonitor.cpp:113 W[FileMon]: 0 kB WIIMJ2DNP.str
52:59:633 Source/Core/DiscIO/Src/FileMonitor.cpp:113 W[FileMon]: 8 kB rels/d_profileNP.rel.LZ
53:42:703 Source/Core/Core/Src/Core.cpp:215 W[CONSOLE]: Stop [Main Thread] ---- Shutting down ----
53:42:703 Source/Core/Core/Src/Core.cpp:227 W[CONSOLE]: Stop [Main Thread 0] Stop CPU
53:42:703 Source/Core/Core/Src/Core.cpp:236 N[CONSOLE]: Stop [Main Thread 0] Wait for Video Loop to exit ...
53:42:703 Source/Core/Core/Src/Core.cpp:526 N[CONSOLE]: Stop [Video Thread 0] Stop() and Video Loop Ended
53:42:711 Source/Core/Core/Src/Core.cpp:249 W[CONSOLE]: Stop [Main Thread 0] Stopping Emu thread ...
53:42:715 Source/Core/Core/Src/Core.cpp:548 N[CONSOLE]: Stop [Video Thread 0] Shutting down HW
53:42:733 Source/Core/Core/Src/Core.cpp:550 N[CONSOLE]: Stop [Video Thread 0] HW shutdown
53:42:733 Source/Core/Core/Src/Core.cpp:552 W[CONSOLE]: Stop [Video Thread 0] Shutting down plugins
53:42:736 Source/Core/Core/Src/PluginManager.cpp:460 W[CONSOLE]: Stop [Video Thread 0] Will unload video DLL
53:42:736 Source/Core/Core/Src/PluginManager.cpp:215 N[CONSOLE]: Stop [Video Thread 0] Video shutdown
53:42:972 Source/Core/AudioCommon/Src/SoundStream.h:66 W[DSPHLE]: Audio logging already stopped
53:42:972 Source/Core/Core/Src/PluginManager.cpp:468 W[CONSOLE]: Stop [Video Thread 0] Will unload audio DLL
53:42:972 Source/Core/Core/Src/PluginManager.cpp:205 N[CONSOLE]: Stop [Video Thread 0] Audio shutdown
53:42:972 Source/Core/Core/Src/Core.cpp:558 N[CONSOLE]: Stop [Video Thread 0] Plugins shutdown
53:42:972 Source/Core/Core/Src/Core.cpp:560 N[CONSOLE]: Stop [Main Thread 0] Main thread stopped
53:42:972 Source/Core/Core/Src/Core.cpp:561 N[CONSOLE]: Stop [Main Thread] ---- Shutdown complete ----
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04-04-2010, 12:48 AM
#37
Peppy_Hare
Unregistered
 
Brick 
Operating System: Windows 7 Pro 32bit
CPU: AMD Opteron 165 1.8 GHz
GPU: Nvidia GeForce 7800 GTX
Dolphin version: v2.0 RC1 built from 5257

Bug: Dolphin crashes

To reproduce:
  1. Run the Dolphin exe
  2. Click Browse and select ISO folder
  3. Double-click any game
  4. Wait a bit for game to run, click Stop in Dolphin
  5. Double-click another game on list
  6. Crash occurs
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04-04-2010, 03:46 AM
#38
Runo Offline
Greeny
*******
Posts: 1,194
Threads: 43
Joined: Mar 2009
Harvest Moon: Magical Melody has been broken in the RC1, I get to the menus, but when I select New Game, it goes black sxcreen and a minute later it crashes the emulator...
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
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04-05-2010, 09:55 AM
#39
Devil Offline
Junior Member
**
Posts: 10
Threads: 0
Joined: Apr 2010
[Wii - PAL] The Legend of Zelda: Twilight Princess:
Aim / Targeting broken with Direct3D9 but aim works correctly with OpenGL
Tested with:
-same save file
-aim starting from the loaded position without moving the cursor
-using pointer off in game options
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04-05-2010, 02:54 PM
#40
nash679 Offline
Member
***
Posts: 169
Threads: 2
Joined: Mar 2010
(04-02-2010, 07:55 AM)Runo Wrote: Tested Luigi's Mansion, it's very fast, but I have some rare crashes on DX9 Plugin... Just Reporting...

EDIT: I dont know if everybody noticed yet, since in the compatibility list it says that its an Intro only game in the emulation state, but Wave Race Blue Storm is running at fullspeed without any graphics or sound bugs on Dolphin RC1 over DirectX9 Plugin, the emulator stability is almost perfect to me, in fact, the only thing that is still annoying me is that on DX Plugin (and sometimes on OGL) every time I try to go in or out fullscreen it crashes, doesnt matter what game you are running, but I think that has been already reported, so my feedback is only about the Wave Race fix...*

*Enable EFB Copy to Texture

EDIT2: Just found a stability bug in Wave Race: When entering Free Roam mode it crashes almost everytime, I was able to play it one time out of 11 tries.... Also, found little sound bug on Replay mode..


I too get the Wave Race crash on free roam
the error i get is
VartoD3D: Invalid type/size combo 0 , 4
Failed to create D3D vertex declaration
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