• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 306 307 308 309 310 ... 368 Next »

Dolphin v2.0 RC1 bug report thread (updates in first post)
View New Posts | View Today's Posts

Pages (7): « Previous 1 2 3 4 5 ... 7 Next »
Jump to page 
Thread Rating:
  • 5 Vote(s) - 4.2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Dolphin v2.0 RC1 bug report thread (updates in first post)
03-14-2010, 05:12 AM (This post was last modified: 03-14-2010, 05:13 AM by Dragonlord.)
#11
Dragonlord Offline
Member
***
Posts: 57
Threads: 9
Joined: Mar 2009
Managed to get Dolphin compiled on Linux now to give feedback about the RC there. Results are though catastrophic... let's start:

1) SCons scripts are broken in various ways.
1a) Include path are not set in some places causing the compilation to fail.
1b) Incorrect usage of compile/install mixing causes executables and libraries to not be linked
1c) Default target used where this should not be the case. Troubles with getting compilation started in the first place
1d) Global mode is broken. Most probably path errors.
1e) SCons script does not properly create a home directory or the emulator does not properly use it. the "Wii" directory is not existing under ~/.dolphin-emu/ causing the emulator to throw around massive amount of spurious error messages.

2) Shader compilation fails due to incorrect usage of OpenGL capability values. OGL-Cap values are not "mandatory". GPU drivers are not required to give values for them unless they actually state so. The OpenGL video module blindly uses OGL-Caps values which end up then with invalid values (-1 for example) causing the CG compiler to break down. All shader compilation fails due to this. Example output:
Code:
59:54:561 Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:240 E[Video]: Failed to compile ps (0) : warning C6502: Profile option 'NumInstructionSlots' value (-1) too small; clamped to 0
(0) : warning C6502: Profile option 'NumTexInstructionSlots' value (-1) too small; clamped to 0
(0) : warning C6502: Profile option 'NumMathInstructionSlots' value (-1) too small; clamped to 0
(0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
(0) : warning C6502: Profile option 'NumInstructionSlots' value (-1) too small; clamped to 0
(0) : warning C6502: Pro
59:54:561 Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:241 E[Video]: uniform samplerRECT samp0 : register(s0);
void main(
  out float4 ocol0 : COLOR0,
  in float2 uv0 : TEXCOORD0)
{
  float2 uv1 = float2(uv0.x + 1.0f, uv0.y);
  float3 c0 = texRECT(samp0, uv0).rgb;
  float3 c1 = texRECT(samp0, uv1).rgb;
  float3 y_const = float3(0.257f,0.504f,0.098f);
  float3 u_const = float3(-0.148f,-0.291f,0.439f);
  float3 v_const = float3(0.439f,-0.368f,-0.071f);
  float4 const3 = float4(0.0625f,0.5f,0.0625f,0.5f);
  float3 c01 = (c0 + c1) * 0.5f;
  ocol0 = float4(dot(c1,y_const),dot(c0
59:54:561 Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp:74 E[Video]: Failed to create RGB to YUYV fragment program

3) Crash due to a problem with fonts.
Code:
58:22:510 Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_SystemRegisters.cpp:344 N[PowerPC]: Flush Instruction Cache! ICE=0
58:22:513 Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_SystemRegisters.cpp:335 N[PowerPC]: Instruction Cache Enable (HID0.ICE) = 1
58:22:747 Source/Core/Common/Src/MsgHandler.cpp:53 E[*]: Warning: Error: Trying to access ANSI fonts but they are not loaded. Games may not show fonts correctly, or crash.
dolphin-emu: xcb_io.c:249: process_responses: Assertion `(((long) (dpy->last_request_read) - (long) (dpy->request)) <= 0)' failed.
Aborted

4) Opcode errors are shown in windows as a dialog box which can be clicked away to continue. In the linux version this ends up in the console and freezes the emulator. The same dialog box should be provided.

5) Game pads not working. Although attached and recognized by other emulators it is not listed in Linux. What is used to access the gamepad?
Find
Reply
03-14-2010, 11:03 AM
#12
tumpeter
Unregistered
 
Hi all,

I have a very weird stability problem with the 2.0 Dolphin RC1 (also with any prior version) on an 2 years old and a brand new Intel MacBook Pro running Mac OS, Windows 7 or Windows XP - however when I use the same native Windows 7 Bootcamp partition in Parallels Dolphins runs without a problem.

I try to start Mario Kart (wii) and when I run any of the above OSes natively (in both 32 or 64bit), dolphin crashes. I get as far as to see the warning on how to use my wiimotes, but as soon as this fades out, Dolphin crashes. Under Windows it's an opcode error, in Mac OS the error message is

ERROR : Trying to compile at 0. LR=8000a42c.

and then

iCacheJIT: Reading Opcode from fffffffc. Please report.

Again, when I use Windows virtualized under Mac OS using Parallels, it works with the same mario kart image and the very same Dolphin version, however horribly slow obviously.

I have tried everything I could think of, using OpenGL / DirectX / software renderer, Dual Core / single core, the different compilers, nothing resolves this. I have no idea what could cause this. At first I thought it was a hardware problem because Dolphins runs perfectly when virtualized but not natively, however Dolphin crashes also when I use the software renderer (i.e. no OpenGL or DirectX) in a native Windows, so I'm completely puzzled. Also it is the same behaviour on two different macbook pros.

Can anybody make some sense of this? If I can help debugging with any logs etc. please let me know. Thanks!
Reply
03-14-2010, 02:16 PM
#13
mourt Offline
Junior Member
**
Posts: 6
Threads: 2
Joined: Mar 2010
Nvidia 3d Vision is still broken. It was working in build 4897 and then broken in 4898. It appears to be an issue with the fullscreen mode not truly being full screen mode.

It would seem likely this would be easy to fix.
Find
Reply
03-14-2010, 04:55 PM
#14
JMPMP Offline
Junior Member
**
Posts: 8
Threads: 1
Joined: Mar 2010
(03-14-2010, 11:03 AM)tumpeter Wrote: in Mac OS the error message is

ERROR : Trying to compile at 0. LR=8000a42c.

and then

iCacheJIT: Reading Opcode from fffffffc. Please report.

I have the same issues on my Imac. I have the latest snow leopard 10.6.2, 2.66ghz intel quad core i5, ATI Radeon 4850, and have the same issues whether I use Open Gl or the Software Renderer. I do not think it emulates the Wiimotes very well either, as it won't let you assign keyboard keys.
Find
Reply
03-16-2010, 05:29 PM (This post was last modified: 03-16-2010, 05:32 PM by kealanau.)
#15
kealanau Offline
Junior Member
**
Posts: 10
Threads: 1
Joined: Mar 2010
the keyboard(controller) doesnt let you assign on mac os x
is there some sort of plugin or are you going to update
Find
Reply
03-18-2010, 04:17 AM
#16
N1K0L4Z Offline
x64 Build Problem Child
**
Posts: 6
Threads: 0
Joined: Mar 2010
I have a similar problem and it shuts down the application. I open the application, click on GC Pad, and this is what I get:
"Error loading Plugins/Plugin_GCPad.dll: can't read info"
Why does it say that? I'm running Genuine Windows 7 Home Premium 64-bit on a Intel Core Duo Processor. Does anybody know how to solve this problem? Any coding involved, because I can't code well.
Once I get v2.0 RC1 up and running, my assault on the mint can begin!Tongue
Find
Reply
03-18-2010, 02:58 PM
#17
kealanau Offline
Junior Member
**
Posts: 10
Threads: 1
Joined: Mar 2010
(03-18-2010, 04:17 AM)N1K0L4Z Wrote: I have a similar problem and it shuts down the application. I open the application, click on GC Pad, and this is what I get:
"Error loading Plugins/Plugin_GCPad.dll: can't read info"
Why does it say that? I'm running Genuine Windows 7 Home Premium 64-bit on a Intel Core Duo Processor. Does anybody know how to solve this problem? Any coding involved, because I can't code well.
that comes on my but i just press no and it lets you through its weird thou

hope they fix it

OS: Mac os X snow leopard
Find
Reply
03-22-2010, 01:46 AM
#18
Jebus Offline
Member
***
Posts: 59
Threads: 9
Joined: Mar 2010
Hello everyone, I'm new and this is my first reply, I was testing WiiMusic on the Dolphin r4777 and later in the R2.0RC but I have a issue, some times in that game the image gets freze after I choose my Mii or when I'll play piano (the fistr class) but the sounds and "the game" continues I move the wiimote and nunchuck, the piano soungs but the image is freeze , what it could be?

PD. I'm very poor in english so I'm sorry Tongue
Find
Reply
03-22-2010, 03:27 PM
#19
kyubipy
Unregistered
 
(03-22-2010, 01:46 AM)Jebus Wrote: Hello everyone, I'm new and this is my first reply, I was testing WiiMusic on the Dolphin r4777 and later in the R2.0RC but I have a issue, some times in that game the image gets freze after I choose my Mii or when I'll play piano (the fistr class) but the sounds and "the game" continues I move the wiimote and nunchuck, the piano soungs but the image is freeze , what it could be?

PD. I'm very poor in english so I'm sorry Tongue

first sorry for my english

the same to me but i can play the piano, the guitar, when i play the violin the image freeze. i get the same with other revisions
Reply
03-23-2010, 07:59 PM
#20
Shade-Duelist
Unregistered
 
(03-18-2010, 02:58 PM)kealanau Wrote:
(03-18-2010, 04:17 AM)N1K0L4Z Wrote: I have a similar problem and it shuts down the application. I open the application, click on GC Pad, and this is what I get:
"Error loading Plugins/Plugin_GCPad.dll: can't read info"
Why does it say that? I'm running Genuine Windows 7 Home Premium 64-bit on a Intel Core Duo Processor. Does anybody know how to solve this problem? Any coding involved, because I can't code well.
that comes on my but i just press no and it lets you through its weird thou

hope they fix it

OS: Mac os X snow leopard

Happens for me as well, shutdown and all. OS: Windows Vista Premium 32-bit, system is HP Pavillion with Intel Core Quad processor (and the controller I use is a Logitech RumblePad, if that's significant)
Reply
« Next Oldest | Next Newest »
Pages (7): « Previous 1 2 3 4 5 ... 7 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode