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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Dolphin v2.0 RC1 bug report thread (updates in first post)
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Dolphin v2.0 RC1 bug report thread (updates in first post)
04-09-2010, 06:55 PM
#51
tekken57
Unregistered
 
(04-08-2010, 05:38 AM)kai4785 Wrote: Ok, Same hardware, Windows7 32bit

Every time I run a game, I get "Error loading Plugins/Plugin_GCPad.dll: can't read info" and then dolphin crashes. Same thing happens if I click the button for the Wii or GCPad configuration button, but the Wii button errors with the Wiimote dll file.

Is the forward slash a problem? How do I fix this problem?

I'm getting the same error with RC1 and with the svn build. The emulator crashes after displaying these errors and cant run any games as a result.

All the plugins are in the correct folder and named correctly.

This is the error being recorded in the exceptioninfo:

Unhandled Exception
Code: 0xC0000005
Call stack info:
Dolphin!0x007A6F20 : ?

Unhandled Exception
Code: 0xC0000005
Call stack info:
Dolphin!0x0042F6B6 : ?
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04-10-2010, 03:09 AM
#52
kidown
Unregistered
 
mm in this new release:

on the input control system to config and control, i cant seem to do the buttons i assigned for the triggers to work. i can only set them to work when i press up and down

(im using a ps1 controller and an adaptor from PS to usb)
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04-10-2010, 06:47 AM
#53
lokee
Unregistered
 
hi there,i'm new here Smile

please to meet you guys..

anyways,tested the RC1 to play Monster Hunter 3 (japan)...at some point the game crash followed by

1. Backpath : Currently only supporting reads
Attempted to write to 43480008
2. Backpath write - not through EAX
3. Write : Invalid address : 43480008

the messages were followed by a looping sound, a blank screen and eventually it shuts down the dolphin...

previously i used the R4790 and it worked perfectly fine but minus the save state thingy (it hangs shut down the dolphin)...

but above all,if i try the demo version Monster Hunter 3 (USA) it will worked fine, it doesn't matter which version i used...

any idea how to fix this??Or maybe there's another solution to enable save state by using R4790??

thx Big Grin
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04-12-2010, 06:56 AM
#54
twisterbr
Unregistered
 
the floor on the ghostly galaxy from mario galaxy still not appearing with 2.0 RC1..
the r5243 release has this issue fixed... can you do the same on this build?

thanks!
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04-12-2010, 11:09 AM
#55
kai4785 Offline
Junior Member
**
Posts: 8
Threads: 2
Joined: Apr 2010
So I had the same problems on my x86_64 Windows7 machine. Somehow it's resolved by installing the DirectX runtime:
http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en

Weird. I'll try it on my 32bit machine and see.

Zelda Twilight Princess runs pretty great, considering. A few slowdowns, some choppy musing, but still excellent.
Find
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04-13-2010, 05:23 AM
#56
kai4785 Offline
Junior Member
**
Posts: 8
Threads: 2
Joined: Apr 2010
Ok, so it looks like my 32bit Windows7 had the same problem. Installing the DirectX runtime resolved my dll errors on both 64bit and 32bit Windows7.
Find
Reply
04-15-2010, 07:39 PM
#57
sigismundo
Unregistered
 
Hello Dolphin Crew

I would like to report som bugs in Dolphin v2.0 latest release. In Metroid Prime 3 the GPU gets out of sync in Dual Core and Single Core mode, the same for Metrois Prime 2, and in Legend of Zelda: Four Sword Adventures there is ALOT of texture bugs. That is all for now, still great work so far. I am running all the known working games at 60+ FPS on x64 build.

Spec: AMD Phenom 2 x64 965 Black Edition, 8 GB Ram DDR2 1066 MHz, XFX Radeon HD 5850 Black Edition. Win 7 Professional x64
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05-02-2010, 01:29 PM
#58
herpaderp
Unregistered
 
(03-11-2010, 08:23 PM)tnerual1974 Wrote: Metroid Echos :

2 Messages :

GFX FIFO: Unknown Opcode (0x3f).
This means one of the following:
*The emulated GPU got desynced, disabling dual core can help
*Command stream corrupted by some spurious memory bug
*This really is an unknown opcode (unlikely)
*Some other sort of bug


Illegal command 25
CPBase: 0x0054d920
CPEnd: 0x005ad900
CPHiWatermark: 0x0005c000
CPLoWatermark: 0x00050000
CPReadWriteDistance: 0x00000060
CPWritePointer: 0x0054d980
CPReadPointe: 0x0054d920
CPBreakpoint: 0x005518e0
bFF_GPReadEnable: true
bFF_BPEnable: false
bFF_GPLinkEnable: false
bFF_Breakpoint: true


Eternal Darkness = Black Screen, No Messages.

p.s. : Intel core i7 windows 7 64bits

Same Exact problem with metroid prime 2 echos. Someone should help us haha
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05-04-2010, 05:31 PM
#59
LuisR14
Unregistered
 
Quote:
(04-12-2010, 11:09 AM)kai4785 Wrote: So I had the same problems on my x86_64 Windows7 machine. Somehow it's resolved by installing the DirectX runtime:
http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en

Weird. I'll try it on my 32bit machine and see.

Zelda Twilight Princess runs pretty great, considering. A few slowdowns, some choppy musing, but still excellent.
(04-13-2010, 05:23 AM)kai4785 Wrote: Ok, so it looks like my 32bit Windows7 had the same problem. Installing the DirectX runtime resolved my dll errors on both 64bit and 32bit Windows7.
lol, not weird at all Tongue
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05-19-2010, 05:17 PM
#60
steamkratos
Unregistered
 
Sound problem on Spyro: A Heroe's Tail (GameCube, USA)
Version: 32bit
Windows 7
Choppy music. As in you can hear gaps in the in-game music tracks and startup logos. Speech and cutscene sounds all play fine.
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