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Dolphin using an extreme amount of RAM while TASing
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Dolphin using an extreme amount of RAM while TASing
04-23-2020, 10:02 AM
#1
speedmccool25@gmail.com
Unregistered
 
Hey everyone!

I’m not sure if this issue has been said before, but if it hasn’t, here we go...

I was recently making a Captain Falcon Classic Mode Melee TAS (using NTSC) and everything was going well. Save states working, frame advance was fine, a slight delay but I worked around it.
But eventually, about 13000 frames in, Dolphin completely freezes. I had to go to the Task Manager to close it down.
Before I closed it, I noticed it was using nearly *half* of my available RAM, almost 8 GB.
Is there any way for me to stop Dolphin from using this much memory during TASes? Do I have to clear it out every once in a while? And if so, how do I do that?
Thanks so much ^^

Edit: I figured out that it only uses more RAM if and only if frame advance is used. Hopefully that may help with a solution?
Edit 2 (4/23/20): I should also mention that the RAM starts out low, what it normally would be using, but as more frame advance is used, the more RAM it uses. I still am unsure over how to fix this issue.
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04-25-2020, 05:02 AM
#2
speedmccool25@gmail.com
Unregistered
 
I want to push this again, as I have still not figured out why this is occurring, and it is severely limiting my work with TASing games for GameCube and Wii. Any help would be extremely appreciated! ^^
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