I'd like to point out that I realize that this is invisible to the vast majority of people, but bear with me.
The change was introduced in build 5.0-11673.
I had the same issue a couple years back:
https://forums.dolphin-emu.org/Thread-qt...sual-issue
I have the global Windows font size set to 117 %, and rendered in bold via a third-party program:
https://i.imgur.com/fmC4zBI.png
Now with build 5.0-11671, it looked like this:
https://i.imgur.com/aIywunT.png
https://i.imgur.com/nJa1LLe.png
https://i.imgur.com/2plFHAo.png
The font weight was globally ignored in ordered to maintain the visibility of some settings in Dolphin when they are changed by the ini when a game is running. Those settings were displayed in bold. Makes sense.
Since build 5.0-11673, it's a bit all over the place:
https://i.imgur.com/Hnnn7Qs.png
https://i.imgur.com/tjJrEYs.png
https://i.imgur.com/8kA97lB.png
The font is displayed in the proper size this time though (https://github.com/dolphin-emu/dolphin/pull/8632). No one initially noticed a change after this PR because the majority of people use Windows's default font size.
Now I love how build 5.0-11673 and onward looks, everything (almost) is in bold, and the font is displayed in the proper size this time. But if everything is fixed and displayed in bold, then the settings that are changed by the ini when a game is running will become unnoticeable.
I see two possibilities then:
1. Ignore the font weight entirely, and go back to a similar behavior as build 5.0-11671 and before (with the correct font size though this time).
2. Allow Dolphin Qt to take into account the font weight, but change the color of the settings that are changed by the ini when a game is running to red or blue, or whatever, to make it pop.
Is any of this doable and not too troublesome?
The change was introduced in build 5.0-11673.
I had the same issue a couple years back:
https://forums.dolphin-emu.org/Thread-qt...sual-issue
I have the global Windows font size set to 117 %, and rendered in bold via a third-party program:
https://i.imgur.com/fmC4zBI.png
Now with build 5.0-11671, it looked like this:
https://i.imgur.com/aIywunT.png
https://i.imgur.com/nJa1LLe.png
https://i.imgur.com/2plFHAo.png
The font weight was globally ignored in ordered to maintain the visibility of some settings in Dolphin when they are changed by the ini when a game is running. Those settings were displayed in bold. Makes sense.
Since build 5.0-11673, it's a bit all over the place:
https://i.imgur.com/Hnnn7Qs.png
https://i.imgur.com/tjJrEYs.png
https://i.imgur.com/8kA97lB.png
The font is displayed in the proper size this time though (https://github.com/dolphin-emu/dolphin/pull/8632). No one initially noticed a change after this PR because the majority of people use Windows's default font size.
Now I love how build 5.0-11673 and onward looks, everything (almost) is in bold, and the font is displayed in the proper size this time. But if everything is fixed and displayed in bold, then the settings that are changed by the ini when a game is running will become unnoticeable.
I see two possibilities then:
1. Ignore the font weight entirely, and go back to a similar behavior as build 5.0-11671 and before (with the correct font size though this time).
2. Allow Dolphin Qt to take into account the font weight, but change the color of the settings that are changed by the ini when a game is running to red or blue, or whatever, to make it pop.
Is any of this doable and not too troublesome?
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz)
GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz)
RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14
Dolphin : latest dev
CPU : i7-7700K (4.8 GHz)
GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz)
RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14
Dolphin : latest dev