• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 1109 1110 1111 1112 1113 ... 1198 Next »

Dolphin SVN r4965 download with direct links try and test it
View New Posts | View Today's Posts

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Dolphin SVN r4965 download with direct links try and test it
12-26-2009, 12:36 AM (This post was last modified: 12-26-2009, 02:34 AM by Tomzie.)
#2
Tomzie Offline
Junior Member
**
Posts: 12
Threads: 0
Joined: Dec 2009
(12-24-2009, 07:48 PM)Nazgul1 Wrote: Dolphin SVN changelog:
r4724
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
r4725
fix wxw multibyte text issues in netplay. changes by bhaal.
r4726
unbreak chat for netplay (broken in last revision...)

Dolphin SVN changelog:
r4724
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
r4725
fix wxw multibyte text issues in netplay. changes by bhaal.
r4726
unbreak chat for netplay (broken in last revision...)


http://www.emucr.com/2009/12/dolphin-svn-r4727.html

auto framelimit doesn't work in JAP or USA games but if you set it manually it works. Enabling other audio (throttle) doesn't work.
[Image: fightd.jpg]

-------------------------------
CPU Phenom II X4 945 3.0 GHz
GPU Ati radeon hd 5770 1 Gb
RAM DDR3 4 Gb 1333 Mhz
Windows 7 Ultimate x64
-------------------------------
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Dolphin SVN r4965 download with direct links try and test it - Nazgul1 - 12-24-2009, 07:48 PM
RE: Dolphin SVN r4727 - Tomzie - 12-26-2009, 12:36 AM
RE: Dolphin SVN r4727 - RideZiLightning - 12-26-2009, 12:51 AM
RE: Dolphin SVN r4727 - Apostacious - 12-26-2009, 12:52 AM
RE: Dolphin SVN r4727 - WhiteZero - 12-26-2009, 12:53 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode