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Dolphin SVN r4965 download with direct links try and test it
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Dolphin SVN r4965 download with direct links try and test it
12-24-2009, 07:48 PM (This post was last modified: 01-27-2010, 05:30 AM by Nazgul1.)
#1
Nazgul1 Offline
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Posts: 140
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Alwasy the newest Dolphin SVN Revision r4965 with direct links
Try it and test it.

If you found an error please post it here

Source http://code.google.com/p/dolphin-emu/

Furthermore you can also join here the dolphin team if you can help them.

I alwsy post here the newest Dolphin SVN Revision


Dolphin SVN Revision r4965



mamario ' s build

thank's to him

32 Bit and 64 Bit



http://www.dolphin-emu.org/
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12-26-2009, 12:36 AM (This post was last modified: 12-26-2009, 02:34 AM by Tomzie.)
#2
Tomzie Offline
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(12-24-2009, 07:48 PM)Nazgul1 Wrote: Dolphin SVN changelog:
r4724
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
r4725
fix wxw multibyte text issues in netplay. changes by bhaal.
r4726
unbreak chat for netplay (broken in last revision...)

Dolphin SVN changelog:
r4724
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
r4725
fix wxw multibyte text issues in netplay. changes by bhaal.
r4726
unbreak chat for netplay (broken in last revision...)


http://www.emucr.com/2009/12/dolphin-svn-r4727.html

auto framelimit doesn't work in JAP or USA games but if you set it manually it works. Enabling other audio (throttle) doesn't work.
[Image: fightd.jpg]

-------------------------------
CPU Phenom II X4 945 3.0 GHz
GPU Ati radeon hd 5770 1 Gb
RAM DDR3 4 Gb 1333 Mhz
Windows 7 Ultimate x64
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12-26-2009, 12:51 AM
#3
RideZiLightning
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(12-26-2009, 12:36 AM)Tomzie Wrote:
(12-24-2009, 07:48 PM)Nazgul1 Wrote: Dolphin SVN changelog:
r4724
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
r4725
fix wxw multibyte text issues in netplay. changes by bhaal.
r4726
unbreak chat for netplay (broken in last revision...)

Dolphin SVN changelog:
r4724
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
r4725
fix wxw multibyte text issues in netplay. changes by bhaal.
r4726
unbreak chat for netplay (broken in last revision...)


http://www.emucr.com/2009/12/dolphin-svn-r4727.html

auto framelimit doesn't work in JAP or USA games but if you set it manually it works.

Berserk? sickkk
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12-26-2009, 12:52 AM (This post was last modified: 12-26-2009, 07:07 AM by Apostacious.)
#4
Apostacious Offline
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do you really need to make a thread for everyone of your builds?? take a look at Whitezero and the other guys, they just have one thread that they keep updating, and i really don't know why are you posting your builds anyways, everyone either compiles their own or gets them from the other long time uploaders etc....
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
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12-26-2009, 12:53 AM
#5
WhiteZero Offline
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Posts: 215
Threads: 6
Joined: Apr 2009
(12-26-2009, 12:52 AM)Apostacious Wrote: do you really need to make a thread for everyone of your builds?? take a look at Whitezero and the other guys, they just have one thread that they keep updating, and i really don't know why are you posting your builds anyways, everyone either compiles their own or gets them from the other long time uploaders etc....

Not to mention he put this in the wrong forum.
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