Hi All
I was hoping some pros can give me some advice, I want to speed up Dolphin and am a bit consfused as it seems to run slow. I've bought wiimotes and that side is perfect. The emulator is amazing.
I have 64bit Vista, 8GB Ram, Intel 2 Quad CPU Q6600 @2.4GHz.
NVIDIA GeForce 9800 GTX
For the Graphics I use Dolphin Direct3D9 (OpenGL was missing textures when rendering in MarioKart).
I think Direct3D9 is better suited.
I have fullscreen selected at 1280x720 (however systemwise I use 1980x1080 not playing games on a 48" lcd). I have no idea what the max res the Wii kicks out, somewhere I thought I read 720p? First off is this a good setup.
In Direct3D TAB:
I have no Anti-Alias.
Safe Texture Cache is unchecked.
Enable CPU -> EFB access is checked.
In Enhancements TAB:
Force bi/trilinear is unchecked.
Enable 16x anisotropy filtering is unchecked.
Enable hires texture loading is unchecked.
EFB Scaled Copy is checked.
In Advanced TAB:
Disable Fog is checked.
Enable EFB copy is checked with radio 'to texture' selected not RAM.
Overlay FPS counter is checked.
Enable Hotkey is unchecked.
Enable Wireframe is unchecked.
Dump textures is unchecked.
Dump Frames to User/Dump/Frames is unchecked.
All Debugging tools are unchecked.
Now although most games run between 90 - 100% speed, games like Mario Galaxy I get 25-30 FPS, with 50-60 on the cutscenes.
I can imagine Wii Games being a huge resource emulated, but I cant understand why it feels the games are running slow as there not bad system specs?
Any advice on the graphics setup to improve speed would be welcome.
Thanks Chris
I was hoping some pros can give me some advice, I want to speed up Dolphin and am a bit consfused as it seems to run slow. I've bought wiimotes and that side is perfect. The emulator is amazing.
I have 64bit Vista, 8GB Ram, Intel 2 Quad CPU Q6600 @2.4GHz.
NVIDIA GeForce 9800 GTX
For the Graphics I use Dolphin Direct3D9 (OpenGL was missing textures when rendering in MarioKart).
I think Direct3D9 is better suited.
I have fullscreen selected at 1280x720 (however systemwise I use 1980x1080 not playing games on a 48" lcd). I have no idea what the max res the Wii kicks out, somewhere I thought I read 720p? First off is this a good setup.
In Direct3D TAB:
I have no Anti-Alias.
Safe Texture Cache is unchecked.
Enable CPU -> EFB access is checked.
In Enhancements TAB:
Force bi/trilinear is unchecked.
Enable 16x anisotropy filtering is unchecked.
Enable hires texture loading is unchecked.
EFB Scaled Copy is checked.
In Advanced TAB:
Disable Fog is checked.
Enable EFB copy is checked with radio 'to texture' selected not RAM.
Overlay FPS counter is checked.
Enable Hotkey is unchecked.
Enable Wireframe is unchecked.
Dump textures is unchecked.
Dump Frames to User/Dump/Frames is unchecked.
All Debugging tools are unchecked.
Now although most games run between 90 - 100% speed, games like Mario Galaxy I get 25-30 FPS, with 50-60 on the cutscenes.
I can imagine Wii Games being a huge resource emulated, but I cant understand why it feels the games are running slow as there not bad system specs?
Any advice on the graphics setup to improve speed would be welcome.
Thanks Chris