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Dolphin-specific hardware acceleration?
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Dolphin-specific hardware acceleration?
10-14-2015, 01:49 PM (This post was last modified: 10-14-2015, 01:50 PM by DatKid20.)
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DatKid20 Offline
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(10-11-2015, 07:36 AM)phly95 Wrote: I don't think this is the best idea because of cost and benefit. It would make more sense to develop dolphin in a way that bypasses openGL or DirectX and work directly with the graphics chip in the same way the Gamecube and Wii did. This would give the same boost with the same effort involved (the graphics API would have to be made from scratch on the new chip anyways as well, except now you have all the documentation of previous dolphin builds to help out) Maybe a DolphinOS could be made, or modified Linux drivers like what they did with Gallium3D to make DirectX11 work natively. http://www.phoronix.com/scan.php?page=article&item=mesa_gallium3d_d3d11&num=1

No this wouldn't be a good idea. At all. Do you realize that if they did that not only would the work be monumental, everyone would have to run the same GPU for it to even work because making it work for more then one GPU is just stupid. Also do you even know about the Gamecube/Wii's GPU architecture?
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Messages In This Thread
Dolphin-specific hardware acceleration? - ehaskell - 10-06-2015, 12:29 PM
RE: Dolphin-specific hardware acceleration? - degasus - 10-06-2015, 05:56 PM
RE: Dolphin-specific hardware acceleration? - AnyOldName3 - 10-07-2015, 08:51 AM
RE: Dolphin-specific hardware acceleration? - delroth - 10-08-2015, 03:34 AM
RE: Dolphin-specific hardware acceleration? - degasus - 10-08-2015, 04:16 AM
RE: Dolphin-specific hardware acceleration? - ehaskell - 10-08-2015, 06:35 AM
RE: Dolphin-specific hardware acceleration? - AnyOldName3 - 10-08-2015, 09:07 AM
RE: Dolphin-specific hardware acceleration? - phly95 - 10-11-2015, 07:36 AM
RE: Dolphin-specific hardware acceleration? - DatKid20 - 10-14-2015, 01:49 PM

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