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Dolphin, SLI, and compatibility bits
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Dolphin, SLI, and compatibility bits
04-02-2014, 02:17 PM
#4
svjness
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Since I posted this I've been reading up on the nvidia inspector documentation (which is in German) to wrap my head around how this is supposed to work. I think I may have a slightly better idea. The thing that sent me down this rabbit hole was this thread: http://forums.guru3d.com/showthread.php?t=379960

There are Dolphin compatibility bits provided, which were originally posted on a German forum http://www.forum-3dcenter.org/vbulletin/showthread.php?t=509912

This is what spiked my initial curiosity with "forcing" SLI. For example, DayZ standalone does not currently support SLI. I did however find this http://steamcommunity.com//sharedfiles/filedetails/?id=205916418 which appears to be using parts of the ArmaII profile(DayZ is built on the ArmaII engine), and SLI does work from my testing. I saw no real change with the framerate, but the load was split between both my GPU's, so my computer didn't sound like a rocket taking off when I was playing.

I see that Dolphin is a completely different scenario.
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Messages In This Thread
Dolphin, SLI, and compatibility bits - svjness - 04-02-2014, 12:53 PM
RE: Dolphin, SLI, and compatibility bits - NaturalViolence - 04-02-2014, 01:49 PM
RE: Dolphin, SLI, and compatibility bits - tuanming - 04-02-2014, 02:01 PM
RE: Dolphin, SLI, and compatibility bits - svjness - 04-02-2014, 02:17 PM
RE: Dolphin, SLI, and compatibility bits - cosmoruski - 04-03-2014, 01:48 AM
RE: Dolphin, SLI, and compatibility bits - NaturalViolence - 04-03-2014, 05:44 AM
RE: Dolphin, SLI, and compatibility bits - Zanoh - 05-16-2015, 08:35 AM
RE: Dolphin, SLI, and compatibility bits - mbc07 - 05-16-2015, 10:38 AM

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