Since I posted this I've been reading up on the nvidia inspector documentation (which is in German) to wrap my head around how this is supposed to work. I think I may have a slightly better idea. The thing that sent me down this rabbit hole was this thread: http://forums.guru3d.com/showthread.php?t=379960
There are Dolphin compatibility bits provided, which were originally posted on a German forum http://www.forum-3dcenter.org/vbulletin/showthread.php?t=509912
This is what spiked my initial curiosity with "forcing" SLI. For example, DayZ standalone does not currently support SLI. I did however find this http://steamcommunity.com//sharedfiles/filedetails/?id=205916418 which appears to be using parts of the ArmaII profile(DayZ is built on the ArmaII engine), and SLI does work from my testing. I saw no real change with the framerate, but the load was split between both my GPU's, so my computer didn't sound like a rocket taking off when I was playing.
I see that Dolphin is a completely different scenario.
There are Dolphin compatibility bits provided, which were originally posted on a German forum http://www.forum-3dcenter.org/vbulletin/showthread.php?t=509912
This is what spiked my initial curiosity with "forcing" SLI. For example, DayZ standalone does not currently support SLI. I did however find this http://steamcommunity.com//sharedfiles/filedetails/?id=205916418 which appears to be using parts of the ArmaII profile(DayZ is built on the ArmaII engine), and SLI does work from my testing. I saw no real change with the framerate, but the load was split between both my GPU's, so my computer didn't sound like a rocket taking off when I was playing.
I see that Dolphin is a completely different scenario.