svjness Wrote:which requires the participation of Nvidia.
Not true.
svjness Wrote:The question I have is more in a general sense of how people are uncovering compatibility bits for games,
Through comparison. Observing cause and effect. Etc. I don't think there is any actual documentation on it (or at least anything good enough to be worth reading).
svjness Wrote:or why someone has even bothered to find SLI compatibility bits for Dolphin.
Because that doesn't make any sense. You can't magically make dolphin scale with SLI by changing some compatibility bits in the driver.,
svjness Wrote:Do the compatibility flags for Dolphin force it into AFR or SFR?
What flags are you talking about? Dolphin doesn't have any official compatibility code.
svjness Wrote:If there is no performance gain to forcing an app into SLI, would there be less of a load (temperatures) on both cards as opposed to rendering it on 1 card?
Possibly depending on how it was setup by the drivers. But doubtful.
The way SLI works is directly opposed to the way that flipper/broadway (the GC/Wii GPU) emulation must work. It will never work properly no matter what bits you use. PC games on the other hand do not have this problem.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
