4k shot of Rim Lighting in use in twilight princess. So impressed.
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Dolphin screenshots thread
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03-23-2016, 10:11 PM
(This post was last modified: 03-23-2016, 11:24 PM by rlaugh0095.)
4k shot of Rim Lighting in use in twilight princess. So impressed.
Picture 03-23-2016, 10:22 PM
My laptop almost exploded loading that. Could you please use a real thumbnail linking to the full image instead?
Note that the spoiler tag doesn't prevent the image from loading. 03-30-2016, 10:19 AM
03-30-2016, 11:07 AM
04-06-2016, 01:11 AM
Here is a set of palettes I've worked on so far.
Falco: http://i.imgur.com/7ofWmSf.jpg Info: His tail uses only one texture, so if you want to use this make sure there's only one Falco on-screen. Ganondorf: http://i.imgur.com/iDdxm95.jpg Info: Two palettes share a single head texture. I'm unsure of which until I can decipher the meaning behind texture dump title meanings. Wolf: http://i.imgur.com/mXGGYe1.jpg Info: All textures are independent as far as I can tell. Samus: http://i.imgur.com/uA72RbF.jpg http://i.imgur.com/gSNIQ9c.jpg Info: Once she takes off that suit the individual pieces have separate textures. Annoying and useless. Her energy ball cannon attack uses a universal texture. Bowser: http://i.imgur.com/NFqmv9h.jpg Info: All textures for him are standalone with the exception of Giga Bowser, which I've textured separately. Lucario: http://i.imgur.com/wLVepVh.jpg Info: As far as I can tell all textures are separate. His fur is somewhat difficult to match because of faux shadowing. I'm working on Mario and Luigi now, but life is a biznatch so it's taking longer than ususal. Making a Wario outfit for Mario and a Waluigi outfit for Luigi, respectively. I know all of them are black and red, but soon the other palettes will share a similar layout. Ganondorf's textures are 2048x4096, and the rest are either 1024x1024 or 2048x2048. My framerate is bad right now because my i7 burned horribly and I'm waiting for the new one in the mail. Using an i5 right now. |
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