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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Dolphin screenshots thread
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Dolphin screenshots thread
03-04-2016, 11:28 PM
#241
rlaugh0095 Offline
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Here is a  4k screenshot of Twilight Princess taken on an actually 4k tv. Looks Brilliant!



Spoiler: (Show Spoiler)
[Image: 588e30070b.png]
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03-05-2016, 12:47 AM
#242
Tino Offline
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@rlaugh0095: those textures need mipmaps Smile
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03-05-2016, 01:04 AM
#243
cyrax33 Offline
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(03-04-2016, 07:57 PM)CowlScatman Wrote: Here's an album of random screenshots taken in ishiiruka. Im gonna learn how to make bump maps soon to make some new wind waker stuff. Smile


http://imgur.com/a/7MdJf

How'd you get Windwaker to look like that? What are your settings/and or textures used if any.
[color=#666666]MSI [/color][color=#ff9933]CX[/color][color=#666666]60[/color]
[color=#999999]i5-4200M @ 3.5Ghz [/color][color=#ff9933]turboboost[/color]
[color=#666666]N[/color][color=#999999]vidia GT720[/color][color=#ff9933]M[/color]
[color=#999999][color=#666666]1[/color] [/color][color=#ff9966]TB[/color] [color=#999999]HDD[/color]
[color=#666666]Windows[/color] [color=#ff9933]8.1[/color]
[color=#999999][color=#666666]Wii [/color]Pro Controller [/color][color=#ff9933]+[/color] [color=#999999]Mayflash adapter, Wii Mote [/color][color=#ff9933]x2[/color]
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03-05-2016, 04:00 PM
#244
rlaugh0095 Offline
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(03-05-2016, 12:47 AM)Tino Wrote: @rlaugh0095: those textures need mipmaps Smile

Ah. Those are dan's textures so I can't do nothing unfortunately. Smile
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03-05-2016, 10:41 PM
#245
Tino Offline
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@rlaugh0095 you can use my texture encoder to generate the mips, just point it to the original textures and check generate mips.
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03-06-2016, 12:14 AM
#246
rlaugh0095 Offline
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(03-05-2016, 10:41 PM)Tino Wrote: @rlaugh0095 you can use my texture encoder to generate the mips, just point it to the original textures and check generate mips.

Hey thats not a bad idea. I'll let them know. Thanks. Smile
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03-15-2016, 01:59 AM (This post was last modified: 03-15-2016, 02:08 AM by ThisIsMyDogKyle.)
#247
ThisIsMyDogKyle Offline
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Thought I'd post one of my 1440p screens(well techncially 1400p because nintendo didn't render their games in true 16:9 for some reason), my first time posting screenshots so I'll try to make it a thumbnail you can click for people with limited data. using Zariel Oak and Farontea's HD texture pack with the DoF effect disable code and disable fog activated.

[Image: soue01-12yio4d.png]
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03-15-2016, 02:23 AM (This post was last modified: 03-15-2016, 02:30 AM by ThisIsMyDogKyle.)
#248
ThisIsMyDogKyle Offline
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I'm currently using these as my desktop background and it cycles through them depending on the time of day. Using the HD texture pack. Was running at 8x IR and 8x SSAA, I wanted good IQ.

EDIT: I just noticed the OP seems against posting screenshots of the menu of games, I'll replace these with something else if requested.

[Image: daygnpzt.png][Image: eveningpcrz0.png][Image: morningm1rk5.png][Image: nightdtrpn.png]
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03-16-2016, 12:33 PM (This post was last modified: 03-16-2016, 12:49 PM by ThisIsMyDogKyle.)
#249
ThisIsMyDogKyle Offline
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More Xenoblade is always a good thing, experimenting with the free camera tool.

[Image: 9469613803437031424_2zlryv.png]
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03-18-2016, 05:49 PM
#250
chandoog Offline
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Running on my mid-budget laptop. Core i5 5200u. Intel HD 5500. 12GB Ram (dual channel). Windows 10 64 Bit. DirectX 12 Renderer.

2.5x native resolution, MSAA off, 8x Anistropic Filtering. MSAA seems to bog FPS down to 27~28, otherwise it is rock solid constant performance.


[Image: 2ups1z.png]
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