
Dont know what happened, because it used to work fine. I have been playing with Project64 and bSnes for a few days, and today tested Dolphin again. No matter what limit i use for FPS, the games run 90-160fps, gamespeed 115-170+%.. Tried with HLE and the result is the same. Tried also with OpenGL, DX9 and no difference.. Downloaded the newest Dolphin (4.0-88) and no change. Dont get me wrong the high fps is nice for a change, but it the audio causes ear bleeding in that speed.
This happens especially with paper mario and Resident Evil Archives, mostly because those are currently my only (PC) GC games.
This happens especially with paper mario and Resident Evil Archives, mostly because those are currently my only (PC) GC games.
HP Touchsmart iQ820sc ----- Custom HTPC
CPU: Intel Core 2 Duo P9600 @ 2,7Ghz ----- CPU: Intel Xeon E5-2687W x 2 @ 3,1/3,8Ghz
GPU: Nvidia GeForce 9600M GS OC'd @ 512MB GDDR3 ----- GPU: EVGA GeForce GTX Titan 3-way SLi
RAM: 8GB @ Corsair DDR2-800 ----- RAM: 64GB @ Corsair Dominator DDR3-1600+
HDD: Samsung 840 Pro SSD @ 512GB x 2 ----- HDD: Samsung 840 Pro + Evo @ 512GB + 640GB
OS: Windows 8 Pro with Media Center x64 ----- OS: Windows 8 Pro x64