SW: BH runs at 78-100% speed for me, both Zelda games are running at full speed, so there's somethimg wrong with his system.
Dolphin Running Slowly on Good Computer
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3.8ghz vs 3.2ghz?
there is nothing wrong with his system... just not overclocked enough he should disable 9xSSAA (0xaa) and change internal resolution from 1x to 4x
EDIT by neobrain: that pic was kinda annoying..
EDIT by dannzen: don't fuck with my sig EDIT by neobrain: yet, I will keep doing it EDIT by ???? : A WILD DACO APPEARS EDIT by [SS]: Hey guys, what's going on here? EDIT by dannzen: Gotta Catch 'em All! EDIT by ???? : WILD DACO BROKE FREE FROM MASTER BALL 01-19-2012, 06:19 AM
You realize that 4x IR (16x resolution) is more stressful on the gpu than 1x IR + 9xSSAA (9x resolution) right? Although his graphics card should be able to handle both with ease.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony
1x IR + 9xSSAA
is somehow ... stupid? thats the point
EDIT by neobrain: that pic was kinda annoying..
EDIT by dannzen: don't fuck with my sig EDIT by neobrain: yet, I will keep doing it EDIT by ???? : A WILD DACO APPEARS EDIT by [SS]: Hey guys, what's going on here? EDIT by dannzen: Gotta Catch 'em All! EDIT by ???? : WILD DACO BROKE FREE FROM MASTER BALL 01-19-2012, 06:33 AM
(This post was last modified: 01-19-2012, 06:34 AM by ExtremeDude2.)
boys....
he has a ati 6870... more than Enough for 4x IR... the cpu is bottlenecking
EDIT by neobrain: that pic was kinda annoying..
EDIT by dannzen: don't fuck with my sig EDIT by neobrain: yet, I will keep doing it EDIT by ???? : A WILD DACO APPEARS EDIT by [SS]: Hey guys, what's going on here? EDIT by dannzen: Gotta Catch 'em All! EDIT by ???? : WILD DACO BROKE FREE FROM MASTER BALL 01-19-2012, 07:51 AM
01-19-2012, 11:44 AM
(01-19-2012, 06:19 AM)NaturalViolence Wrote: You realize that 4x IR (16x resolution) is more stressful on the gpu than 1x IR + 9xSSAA (9x resolution) right? Although his graphics card should be able to handle both with ease. OOH! Oh! Can any one break this down for me? Something I meant to ask about earlier. (Like, how much is 1.5x?) 01-20-2012, 11:14 AM
(This post was last modified: 01-20-2012, 11:16 AM by NaturalViolence.)
Let's see how many different ways I can explain this.
Functional standpoint: y = x * w^2 * z Where x is native resolution, w is the IR setting, z is the SSAA setting, and y is the actual internal resolution. Word standpoint (I don't know what to call this): SSAA represents a resolution. 9xSSAA is 9 times the resolution (3x scale in each direction). Internal resolution used to be called efb scale since it sets the x and y scale. The native resolution is 640 x 528. Therefore: 1x IR (1x scale in each direction): 640 x 528 1.5x IR (1.5x scale in each direction): 960 x 792 2x IR (2x scale in each direction): 1280 x 1056 2.5x IR (2.5x scale in each direction): 1600 x 1320 3x IR (3x scale in each direction): 1920 x 1584 4x IR (4x scale in each direction): 2560 x 2112 Then you multiply that by the SSAA number to get the real internal resolution (the resolution that the scene is rendered at). Hmmm, only two that I can think of.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 01-20-2012, 01:38 PM
Hmm...
10k HD (Supposedly the "maximum" of the human eye .) could be possible with 4x native + 9xSSAA. |
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