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dolphin run full speed on iOS, how is that?
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dolphin run full speed on iOS, how is that?
01-20-2016, 03:16 AM
#1
brujo5 Offline
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here the video

https://www.youtube.com/watch?v=Zomi4XzH...AzBNshYasA
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01-20-2016, 03:21 AM
#2
degasus Offline
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As long as it's not annouced here, I bet it's a fake.
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01-20-2016, 03:24 AM
#3
brujo5 Offline
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(01-20-2016, 03:21 AM)degasus Wrote: As long as it's not annouced here, I bet it's a fake.

not fake william cobb is a real developer https://github.com/WilliamLCobb/iNDS
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01-20-2016, 03:24 AM (This post was last modified: 01-20-2016, 03:25 AM by Sonicadvance1.)
#4
Sonicadvance1 Offline
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Lots of things unaccounted for here.
I'll trust it when I see the money.
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01-20-2016, 03:27 AM
#5
brujo5 Offline
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william cobb is @miniroo321 (i think)

https://forums.dolphin-emu.org/User-miniroo321
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01-20-2016, 03:57 AM (This post was last modified: 01-20-2016, 04:05 AM by miniroo321.)
#6
miniroo321 Offline
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It's real but it's not actually running on the emulator portion on the phone. I modified dolphin to send draw commands to my phone and display them and then send back controller input to the computer. So no, it's not an emulator running on your phone but it looks and feels the exact same.

I took at look at porting Dolphin to iOS and it looked like a daunting task that would take a ton of time to develop and may never actually work. This approach allows any emulator to run full speed on iOS but has the drawback of requiring your computer to be on.
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01-20-2016, 04:23 AM (This post was last modified: 01-20-2016, 04:23 AM by brujo5.)
#7
brujo5 Offline
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thanks for the aclaration.

Mods please close this thread, thanks
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01-20-2016, 04:33 AM
#8
YellowDart Offline
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(01-20-2016, 03:57 AM)miniroo321 Wrote: It's real but it's not actually running on the emulator portion on the phone. I modified dolphin to send draw commands to my phone and display them and then send back controller input to the computer. So no, it's not an emulator running on your phone but it looks and feels the exact same.

I took at look at porting Dolphin to iOS and it looked like a daunting task that would take a ton of time to develop and may never actually work. This approach allows any emulator to run full speed on iOS but has the drawback of requiring your computer to be on.

Could you please amend the title / description of that video to reflect this? Just to avoid having additional threads like this in the future.
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01-20-2016, 05:09 AM
#9
miniroo321 Offline
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(01-20-2016, 04:33 AM)YellowDart Wrote: Could you please amend the title / description of that video to reflect this? Just to avoid having additional threads like this in the future.

Good call. I'll do that now
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01-20-2016, 07:55 PM
#10
degasus Offline
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@miniroo321: Do you stream all OGL calls, or do you stream the final image?
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