Ehrm, some EFB to Ram issues may be due to this:
http://code.google.com/p/dolphin-emu/sou...ail?r=6625
According to skid return hash; should be return GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
Neobrain never changed it after all this time. This was causing an issue with Prince of Persia Forgotten Sands with EFB to Ram where the drawing of textures was lagging producing a blurry/blotchy mess. Changing it to what skid suggested for both DX9 and OGL fixed this issue and likely other issues.
http://code.google.com/p/dolphin-emu/sou...ail?r=6625
According to skid return hash; should be return GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
Neobrain never changed it after all this time. This was causing an issue with Prince of Persia Forgotten Sands with EFB to Ram where the drawing of textures was lagging producing a blurry/blotchy mess. Changing it to what skid suggested for both DX9 and OGL fixed this issue and likely other issues.