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Dolphin refuses to open on MacOS
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Dolphin refuses to open on MacOS
10-10-2021, 05:19 AM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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I've recreated the issue on my computer. Opening the macOS Universal app crashes. I'm able to open the Intel only builds of Dolphin, can you? The last dev build was 5.0-15105, and the most recent Dolphin build that included Intel only builds is 5.0-15146.

Something about the Universal app makes it so Dolphin doesn't run on 10.13.6. I can't update any higher because I'm on a Hackintosh and there's no Nvidia support for me after this. You however, can update your Macbook Air to 10.14, 10.15, 10.16, or macOS11. I recommend you do one of those to keep having support for Dolphin.

If you don't want to update, you can stick on the last working version of Dolphin.

If you want to compile Dolphin yourself on your Mac, here are the steps you have to take:
Spoiler: (Show Spoiler)
Follow this thread on how to compile Dolphin on Mac: https://github.com/dolphin-emu/dolphin/wiki/Building-for-macOS (note all the commands are done in Terminal)
1. Install Xcode
1a. If you just want to build for 10.13.6, install Xcode 9.4.1
1b. If you install Xcode 10 (or 10.1, which is the latest for 10.13.6), you'll have to download Xcode 9.4.1, extract the MacOSX.sdk file, rename it to MacOSX12.13.sdk, and put it inside the Xcode 10 application
2. You'll need to install cmake, and make sure it's configured to run from command line
3. You'll need to install Qt 5.12 (keep note of where you install it so that you can setup the PATH correctly)
4. Download dolphin from git
4a. After running "git clone <dolphin path>", you'll have to go into the directory "cd dolphin-emu", and then run "git submodule update --init"
5. Create the "build" folder, and "cd" into it
6. Run cmake
6a. If you have Xcode 10 installed with the extracted 10.13sdk, you'll have to add extra flags to cmake otherwise it'll try to compile against 10.14
6b. Cmake command: "cmake .. -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/ -DCMAKE_OSX_DEPLOYMENT_TARGET=10.13"
7. Run the "make" command. If you want to compile faster, run "make -j$(nproc)" to have it use all available CPU threads to compile
8. Change into the "Binaries" folder, and there you'll have Dolphin.app
9. To update dolphin, from the "dolphin-emu" folder, run "git pull origin && git submodule update", then change into thebuild folder and run cmake and make again

If you have any questions, ask them in this thread and I'll do my best to answer them
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Messages In This Thread
Dolphin refuses to open on MacOS - Ronin_VonSlade - 10-07-2021, 02:01 AM
RE: Dolphin refuses to open on MacOS - KHg8m3r - 10-10-2021, 05:19 AM

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