No, you can only set the battery level manually.
Dolphin Progress Report
|
05-01-2015, 09:04 PM
I think Rachels April Fools PR had that; except that it decreased at a rather ridiculous speed. But yeah, at the moment its only setting it to a specific value.
05-02-2015, 01:37 AM
Thanks for the update guys. I've been wanting to play Sonic Colors for a while, how is the performance hit when playing in 60 FPS? Also with my system, will I see the benefits of the Block GPU Thread feature?
New: Dell Inspiron 15 7580 | Intel i7-8565U @ 1.8 GHz | 16 GB DDR4 RAM | GeForce MX150 2 GB
Old: Lenovo IdeaPad Z510 | Intel i7-4702MQ @ 2.2 GHz | 6 GB DDR3 RAM | GeForce GT 740M 1 GB 05-02-2015, 01:44 AM
@Oemenia On a laptop? You will very likely see the difference. Try to monitor the power usage, or the temperatur of your CPU.
05-02-2015, 02:03 AM
(05-02-2015, 01:44 AM)degasus Wrote: @Oemenia On a laptop? You will very likely see the difference. Try to monitor the power usage, or the temperatur of your CPU. Interesting, temps are normally between 80-90 C when playing so I hope this will free up some resources, should I be too worried about any performance losses or the gains that good? Also the 60 FPS hack for Sonic Colors, how much of a performance impact will it have?
New: Dell Inspiron 15 7580 | Intel i7-8565U @ 1.8 GHz | 16 GB DDR4 RAM | GeForce MX150 2 GB
Old: Lenovo IdeaPad Z510 | Intel i7-4702MQ @ 2.2 GHz | 6 GB DDR3 RAM | GeForce GT 740M 1 GB 05-02-2015, 02:33 AM
I have an i7-4700MQ, and I haven't had to mess with the CPU clock yet, getting fullspeed at 60 fps (probably just haven't hit a more demanding part yet)
05-05-2015, 03:05 AM
That sounds good I guess. I've also noticed a difference of about 5-10C difference on the newest build so hopefully more stable framerates.
New: Dell Inspiron 15 7580 | Intel i7-8565U @ 1.8 GHz | 16 GB DDR4 RAM | GeForce MX150 2 GB
Old: Lenovo IdeaPad Z510 | Intel i7-4702MQ @ 2.2 GHz | 6 GB DDR3 RAM | GeForce GT 740M 1 GB 06-01-2015, 03:30 PM
https://dolphin-emu.org/blog/2015/06/01/...-may-2015/ The May Dolphin Progress Report is live! Feel free to discuss this month's update below. Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
"Because the Wii/GameCube have shared memory between their GPU and CPU, performing these operations is extremely fast with no overhead."
No they don't. Main memory could be called shared because it's used for textures (with a small cache inside the GPU) but the EFB is inside the GPU, and the CPU can only access it via a MMIO bridge. There is substantial overhead compared to regular memory writes because of this. 06-01-2015, 05:11 PM
@tueidj: How long is the PPC blocked because of such MMIO usage? Of course, there is a hardware overhead. But compared with a drawcall per pixel in dolphin, it's almost nothing
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 3 Guest(s)