How the hell is it taking 17 seconds? I've cached hours of Metroid Prime 3 and it takes a ~1 second to start.
Dolphin Progress Report
12-19-2016, 08:52 AM
12-19-2016, 09:36 AM (This post was last modified: 12-19-2016, 09:42 AM by Probwontusethisaccountagain.)
I've already 100%ed it once as Mario, and have 80 (out of 120) stars in Luigi mode, so I've put in a lot of time.
12-19-2016, 11:18 AM
AMD drivers are doing this. Why the hell are they this slow.
12-20-2016, 04:36 AM
Please compress/upload the shadercache soewhere so that stenzek can look into it. Thanks!
12-21-2016, 07:05 AM
Sorry for the wait, by the time I read that post I updated to 5.0-1490, which seemingly deleted the shader cache. However, after a bit of playing, SMG's boot time has already increased to somewhere around 8 seconds, which is already a lot more than "~1 second".
The issue is that I have no idea what to upload. I know there's a "Shaders" folder, so I'm guessing I just upload the files labeled "RMGE01", but I'd like to be completely sure.
Also, the "ShadersUIDs" folder is completely empty. Is this a bad thing?
12-21-2016, 07:24 AM
01-02-2017, 09:00 PM
The December 2016 Dolphin Progress Report is live! Feel free to discuss this month's update below.
Windows 7 x64 | Core i5 3570K @ 4.7ghz | NVIDIA GeForce GTX 1080 FE | 12GB DDR3-1600 | Asus Xonar Essence STX on Logitech Z-2300 | Logitech G500
MacBook Pro 13in 2012 | OS X El Capitan 10.11 | Core i5-3210M @ 2.5ghz | Intel HD Graphics 4000 | 4GB DDR3-800
01-03-2017, 12:28 AM
Cheers mate, good read. I'm also fairly sure that the "off by 1" fix took care of the outlines on things in Cel Damage, which have looked fatter and more transparent than console since forever, now they are sharp and solid black!
Win 7 Ultimate 64 bit
Intel i7 4770k @ Stock
Gigabyte Sniper 5
GTX 970 SLI
16 GB Corsair Something Something RAM
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