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Dolphin problems...still
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Dolphin problems...still
11-10-2016, 11:06 PM
#1
Papermario1991
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I can run the notorious Paper mario ttyd at full settings and it looks truly beautiful. i was amazed how good it looked and played. fantastic. But smash bros melee, Mario sunshine and sonic adventure 2 battle not running well? I'm baffled, is it my pc? it cant be i have high end machine without a doubt. I've fiddled with the graphic config to no avail. any solutions? p.s when i played paper mario, i had full anti aliasing, max resolution and max everything else and it ran with no hitches.



Specs:
Intel i7-6800k Hexacore 3.4 Ghz Overclock 4.3 ghz
Nvidia GeForce GTX 1080 8 gb x 2
64 Gb HyperX SAVAGE DDR4 RAM
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11-11-2016, 04:15 AM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Posts: 5,643
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You shouldn't have any issue with Smash Bros and Mario sunshine. Please post pictures of your configurations in Dolphin.

As for Sonic Adventure 2 battle, you may need to turn off dual-core in Dolphin for stable performance in SA2B's per-game settings
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11-13-2016, 09:32 PM
#3
nursejoy Offline
Junior Member
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Posts: 28
Threads: 5
Joined: Nov 2016
Post a pic of your Dolphins settings, I am running maxed settings without any issues on an i7 4790K and a GTX 1070 so you should definitely have no issues on your end as well.
Windows 10 x64 | Intel Core i7 4790K @ 4.4ghz | NVIDIA GeForce GTX 1070| 16GB DDR3-2400 | Bose Companion 5 | Sennheiser Momentum 2.0| Logitech G502 Proteus Spectrum

MacBook Pro Retina 15in 2014 | OS X El Capitan 10.11 | Core i7 4770HQ| Intel Iris Pro HD Graphics | 16GB-DDR3-1600
https://www.twitch.tv/nursejoy_
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11-14-2016, 01:05 AM (This post was last modified: 11-14-2016, 01:06 AM by Techie Android.)
#4
Techie Android Away
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Posts: 228
Threads: 1
Joined: Dec 2015
(11-10-2016, 11:06 PM)Papermario1991 Wrote: I can run the notorious Paper mario ttyd at full settings and it looks truly beautiful. i was amazed how good it looked and played. fantastic. But smash bros melee, Mario sunshine and sonic adventure 2 battle not running well? I'm baffled, is it my pc? it cant be i have high end machine without a doubt. I've fiddled with the graphic config to no avail. any solutions? p.s when i played paper mario, i had full anti aliasing, max resolution and max everything else and it ran with no hitches.



Specs:
Intel i7-6800k Hexacore 3.4 Ghz Overclock 4.3 ghz
Nvidia GeForce GTX 1080 8 gb x 2
64 Gb HyperX SAVAGE DDR4 RAM

I'm curious are you running those GTX 1080s in SLI with a high bandwidth SLI Bridge? I'm guessing your a content creator since you have 64GB of RAM which doesn't help in gaming.
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11-14-2016, 05:46 AM
#5
Helios Offline
Stellaaaaaaa
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If you're trying to use SLI with Dolphin, don't. I don't know how SLI is configured but if you can turn it off for Dolphin, do so.

Also, are you actually turning every setting in enhancements up to it's highest? If so, you don't want to do that. Set your internal resolution to something that closely matches your display's resolution, and then set anti-aliasing to your liking. With your hardware I don't see why you should have issues with 4x SSAA, but 8x SSAA is damn hard to push regardless of your hardware.
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11-14-2016, 07:44 AM
#6
Techie Android Away
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Posts: 228
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Joined: Dec 2015
(11-14-2016, 05:46 AM)Helios Wrote: If you're trying to use SLI with Dolphin, don't. I don't know how SLI is configured but if you can turn it off for Dolphin, do so.

Also, are you actually turning every setting in enhancements up to it's highest? If so, you don't want to do that. Set your internal resolution to something that closely matches your display's resolution, and then set anti-aliasing to your liking. With your hardware I don't see why you should have issues with 4x SSAA, but 8x SSAA is damn hard to push regardless of your hardware.

Yeah I agree, that's why I mentioned it. SLI has been tested and benchmarked numerous times and they always come to the same conclusion, that in most scenarios it doesn't benefit the frame rate and instead does just the opposite. You might try running just one single card and check to see if that solved your problems. With SLI in operation it tries to split the individual workload onto each card but it's really hard to keep up with the demands and if the devs don't apply the certain code for SLI it makes it even worse.
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