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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Dolphin possible speedup for SSBB x64 and DC
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Dolphin possible speedup for SSBB x64 and DC
04-18-2009, 07:32 AM
#1
lenny12 Offline
Junior Member
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Posts: 24
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Hi All,
I' am new to dolphin and looked a bit through the code to find some speedups. I noticed that most components in SystemTimers.cpp are scheduled more often than nesessary, so i tried to cut them down to a minimum. People with a weak CPU might get some FPS, however if Dolphin is limited by your Graphic Card you should not try this release...

Anyways , This might break other games, the Universe or your PC. The File contains the Windows 64-bit Binary as well the 3 SourceCode Files i modified.

http://user.cs.tu-berlin.de/~lennartx/Dolphin%20x64.7z

Have fun and post your Results
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04-18-2009, 07:42 AM
#2
nosound97 Offline
Cheetahmen on the N64 D:
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CPU_TIMER_RATIO? It's 12 by default and you'd better change it around 6-8, I think Huh
[Image: 1147431.png]
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04-18-2009, 08:14 AM
#3
lenny12 Offline
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Posts: 24
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(04-18-2009, 07:42 AM)nosound97 Wrote: CPU_TIMER_RATIO? It's 12 by default and you'd better change it around 6-8, I think Huh

Yeah i tried this already but it's hard to impossible to keep the Game at its original Speed. Correct me if I'm wrong but all it does is to take away more CPU Cycles so in Dual Core mode the CPU part runs faster. So it offers no benefit to FPS at all and if the GPU Part runs at full speed the rest of the game is to fast (especially in Menus)
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