(07-26-2009, 10:09 PM)guiferreira Wrote:(07-25-2009, 11:48 PM)FloW3184 Wrote: you surely have no idea of how this works! xD
you just made me LOL
be glad the emulator uses all processing power it gets!
imagine if it would use only 50%.... (try turning off dualcore mode and see the fps drop because the emulator only uses 50%)
i would be glad if it could use 100% of my 4 phenom2 cores (i know it can't ^^)
Well .. Let me explain ... PC Games, the last generation that is much heavier textures and "millions" of the polygons more ... Do not use much processing power. Understand? The processor of a game cube is 400mghz! Much less than a dualcore and does the same work and even better! Ie? The dual core processor be used 100% indicates that the emulator is working "heavy" when it should not! I say this as a "hint" for those who develops ... I am also a programmer and I develop in some 3d engines and know the procedures ... But ... No program in languages such as C + +, LUA and assembly ... Only that I have theoretical knowledge.
RAM matters...if you don't have enough, things will go slow. Slow speed RAM has an impact too.
Internal resolution matters for speed as well. If you have a crappy graphics card with little VRAM, playing in higher resolutions will slow you down. If you have a good gfx card (8600 or better) with a good amount of VRAM, internal resolution won't matter to you.
Also...how many times has it been said in every emulator forum ever? Console hardware is almost nothing like PC hardware and you can't compare clock speeds directly. Emulating a console processor takes a ton of CPU overhead on your PC, which is why things are so processor dependent.
You might have some knowledge of normal PC programming...but emulator coding is anything BUT normal.

)